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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vyrerus View Post
    But yeah I miss how weird tanking used to be at time, and just how good WAR felt after the 2.1 changes. Phew.
    I actually vastly preferred the 2.0 direction for Warrior. I loved that my Storm's Eye was essential to my survival, of all things. It was just such a dark horse personality among tanks of almost any game that I found it conceptually kinda awesome, even if it felt... only half-complete.

    I just felt it was undertuned and lacked a core mechanic or two to balance out its play -- preferably something to do with playing the advantages of low %HP or high flat HP, especially if it could offer higher action rate.

    Heck, I feel like most of my concerns of jobs being pigeonholed into and gradually replaced with "roles" all tie back to that fateful decision to favor content-scaling (ability-based percentile mitigation) over gear-scaling (self-healing, scalar Defense buffs, etc.) for tanks in anything that actually mattered to, well, surviving -- essentially copying PLD rather than just making WAR a viable contender in its own right.
    People make a big deal out of DRK being the iconic life-steal tank to-be, but they never no-healed the entirety of dungeons like WAR could. StB mass-pulls made DRK look invincible, but in single-target, their self-heals were kinda garbage, and it wasn't much better in HW, either. WAR, on the other hand? That job was popping itself from critical to full HP off meaty crits since 1.x. and... right up until they decided to copy PLD twice over instead of allowing PLD to better scale with its own gear and allow for actually distinct ways of tanking instead.
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    Last edited by Shurrikhan; 05-03-2020 at 05:00 PM.