Quote Originally Posted by Raoabolic View Post
I think the biggest issue is the fact that the middleground content is slowly be eroded away in favor of accessibility. Nothing wrong with super casual content. Nothing wrong with Ultimate "your pinky was in the wrong spot and the mechanic failed, party wipe" content. So what's wrong with puzzle dungeons like Toto-Rak and Sunken Temple? What's wrong with quests like "into the cold"? Is having a middle ground that looked down upon?
In principle, no, nothing wrong with that. Everyones middle ground is different. At what point do you decide "Okay, THIS level of content simply isnt going to be for everyone." Alliance raids? Expert dungeons? What should be harder than MSQ?

As far as puzzle dungeons, I think they dont really contribute much because after you have solved the puzzle once, there is nothing left than to be frustrated years later explaining the puzzle to new people , every single time you do the dungeon. How is that compelling or interesting at all? Just look at the groaning people do as it is regarding ARR dungeons that have even the slightest of puzzles, even today.

Would I really prefer the linear "pull to the wall and aoe it all down?" Well, yeah, I would. And I think they know most of their players do too.