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  1. #141
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    That's where having an optional easy setting can be handy.
    (5)
    When the game's story becomes self-aware:


  2. #142
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raoabolic View Post
    I think the biggest issue is the fact that the middleground content is slowly be eroded away in favor of accessibility. Nothing wrong with super casual content. Nothing wrong with Ultimate "your pinky was in the wrong spot and the mechanic failed, party wipe" content. So what's wrong with puzzle dungeons like Toto-Rak and Sunken Temple? What's wrong with quests like "into the cold"? Is having a middle ground that looked down upon?
    In principle, no, nothing wrong with that. Everyones middle ground is different. At what point do you decide "Okay, THIS level of content simply isnt going to be for everyone." Alliance raids? Expert dungeons? What should be harder than MSQ?

    As far as puzzle dungeons, I think they dont really contribute much because after you have solved the puzzle once, there is nothing left than to be frustrated years later explaining the puzzle to new people , every single time you do the dungeon. How is that compelling or interesting at all? Just look at the groaning people do as it is regarding ARR dungeons that have even the slightest of puzzles, even today.

    Would I really prefer the linear "pull to the wall and aoe it all down?" Well, yeah, I would. And I think they know most of their players do too.
    (2)

  3. #143
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,116
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by LeonKeyh View Post
    I agree with your general comment, but I think that it should be _optional_. That's all. Nothing is wrong with Into the Cold as an optional thing, but if it's required, it's going to really keep people from experiencing the story which is something that is really against what SE is trying to do.

    I loved the things that you mentioned because they were more interesting than most and definitely agree that we need more of those. But, I don't think that it should be *required* (mainly because I don't want to see people complain)
    I agree to a degree that it should be optional in the sense that if you are developing a game like this then when designing the "main path" of the game you should challenge the player a little bit in order to teach them the basics of the game. If you soften each encounter and quest to the point it is considered easy by the majority of the playerbase then when a tricky quest like Into the Cold creeps up on them they will be blindsided and the devs will have to make a choice of either softening that quest as well or slightly retooling the encounter while adding little bits of what you would see in that quest in previous parts of the story in order to teach the player what to do once they see a quest like Into the Cold. I feel like going down that path will slowly erode middlecore content and only leave incredibly easy content and hardcore content where many will vet potential party members leaving many of those with a few hours to play a few days a week locked out of that content. That only leaves the incredibly easy content, which will more than likely bore them and drive them away from the game and then we wonder why no one really bought Battle for Azoroth.
    (0)
    Last edited by Raoabolic; 06-03-2022 at 02:35 AM.

  4. #144
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    81
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    In principle, no, nothing wrong with that. Everyones middle ground is different. At what point do you decide "Okay, THIS level of content simply isnt going to be for everyone." Alliance raids? Expert dungeons? What should be harder than MSQ?
    Everything should be harder than MSQ to push people to learn the basics of the game before they reach max level. People that doesn't AoE trash packs, healbot and single-pulling tank should not be a thing past 50 and the only way to do so is to create some challenge on the way, nothing really hard but something that forces people into actually playing correctly.

    And when you said that this MMO respects your time, clearly it's the reverse with how some people think that it is normal to go slow in dungeons...
    (2)

  5. #145
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Raoabolic View Post
    I agree to a degree that it should be optional in the sense that if you are developing a game like this then when designing the "main path" of the game you should challenge the player a little bit in order to teach them the basics of the game. If you soften each encounter and quest to the point it is considered easy by the majority of the playerbase then when a tricky quest like Into the Cold creeps up on them they will be blindsided and the devs will have to make a choice of either softening that quest as well or slightly retooling the encounter while adding little bits of what you would see in that quest in previous parts of the story in order to teach the player what to do once they see a quest like Into the Cold. I feel like going down that path will slowly erode middlecore content and only leave incredibly easy content and hardcore content where many will vet potential party members leaving many of those with a few hours to play a few days a week locked out of that content. That only leaves the incredibly easy content, which will more than likely bore them and drive them away from the game and then we wonder why no one really bought Battle for Azoroth.
    Sure, I agree with you there too. But, the MSQ does a fairly bad job at fostering player skill as-is, so these "harder" duties are ultimately seen as "extreme" difficulty spikes. If they want to have this content as mainline content, they need to rework the entire MSQ to foster player skill, otherwise people are going to (I guess rightfully) complain about the spike.
    (2)

  6. #146
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Avatre View Post
    Increasing the difficulty doesn't need to be savage/ultimate level, but steadily making it harder(more boss visual tells - like raising an arm for a swipe/tail for a swat/etc - and less AoE indicator, or anything to spice it up more)
    I'd go with this *IF* they madfe some improvements to the camera to actually make a lot of that stuff visible. some of these bosses are getting so big they cant even fit on your screen at maximum zoom so seeing that indicator above there head is a real ball ache. and with more and more visual indicators for mechanics being way off over there 100 miles outside the arena. even if your zoomed out to maximum distace you still cant see stuff without constant camera gymnastics. can be enough to make you dizzy the amount you have to spin the camera sonetimes.
    (2)

  7. #147
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    81
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dzian View Post
    I'd go with this *IF* they madfe some improvements to the camera to actually make a lot of that stuff visible. some of these bosses are getting so big they cant even fit on your screen at maximum zoom so seeing that indicator above there head is a real ball ache. and with more and more visual indicators for mechanics being way off over there 100 miles outside the arena. even if your zoomed out to maximum distace you still cant see stuff without constant camera gymnastics. can be enough to make you dizzy the amount you have to spin the camera sonetimes.
    Outside of savage there is not really a need in moving your camera to see a mechs, and even in savage you don't need it that much. One of my friends have a great sensibility over motion sickness and moving the camera is prohibited for her but she actually manage to beat Asphodelos without any help (PS4 and no vocal.). Outside some fight like E8S where the balls on Shiva head were really hard to see for melee, there is not an absolute necessity of a better camera... Would it be a good QoL changes ? Totally, but not a necessity.
    (0)

  8. #148
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kazelus View Post
    Outside of savage there is not really a need in moving your camera to see a mechs, and even in savage you don't need it that much. One of my friends have a great sensibility over motion sickness and moving the camera is prohibited for her but she actually manage to beat Asphodelos without any help (PS4 and no vocal.). Outside some fight like E8S where the balls on Shiva head were really hard to see for melee, there is not an absolute necessity of a better camera... Would it be a good QoL changes ? Totally, but not a necessity.
    Depends on general setup for the camera. Default camera is a bit too close to the character for that (IMO, I play on PS5) I had to maximize the camera distance and get used to that distance in order to be at the point where I don't need to throw my camera around.
    (0)

  9. #149
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    i love threads like these because it exposes a lot of people who have no clue what they are talking about
    (1)

  10. #150
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,517
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raoabolic View Post
    I think the biggest issue is the fact that the middleground content is slowly be eroded away in favor of accessibility. Nothing wrong with super casual content. Nothing wrong with Ultimate "your pinky was in the wrong spot and the mechanic failed, party wipe" content. So what's wrong with puzzle dungeons like Toto-Rak and Sunken Temple? What's wrong with quests like "into the cold"? Is having a middle ground that looked down upon?
    People just bail or ignore those mechanics. Last time I got Qarn, the tank refused to open the doors to get the pieces because they said we can just fight the mobs that spawn at the end. They only did the mechanics that prevented them from progressing. And if you have enough of those mechanics, people just bail. So then they become content that is only cleared with premades. SE looks at people bailing, looks into why people are bailing, and changes things so people don't bail. Because they don't want to make content that people are just going to refuse to do.
    (4)

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