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  1. #1
    Player
    LeonKeyh's Avatar
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    May 2020
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    Gridania
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    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Raoabolic View Post
    I think the biggest issue is the fact that the middleground content is slowly be eroded away in favor of accessibility. Nothing wrong with super casual content. Nothing wrong with Ultimate "your pinky was in the wrong spot and the mechanic failed, party wipe" content. So what's wrong with puzzle dungeons like Toto-Rak and Sunken Temple? What's wrong with quests like "into the cold"? Is having a middle ground that looked down upon?
    I agree with your general comment, but I think that it should be _optional_. That's all. Nothing is wrong with Into the Cold as an optional thing, but if it's required, it's going to really keep people from experiencing the story which is something that is really against what SE is trying to do.

    I loved the things that you mentioned because they were more interesting than most and definitely agree that we need more of those. But, I don't think that it should be *required* (mainly because I don't want to see people complain)
    (4)

  2. #2
    Player
    Raoabolic's Avatar
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    Nov 2016
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    Bastok
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    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by LeonKeyh View Post
    I agree with your general comment, but I think that it should be _optional_. That's all. Nothing is wrong with Into the Cold as an optional thing, but if it's required, it's going to really keep people from experiencing the story which is something that is really against what SE is trying to do.

    I loved the things that you mentioned because they were more interesting than most and definitely agree that we need more of those. But, I don't think that it should be *required* (mainly because I don't want to see people complain)
    I agree to a degree that it should be optional in the sense that if you are developing a game like this then when designing the "main path" of the game you should challenge the player a little bit in order to teach them the basics of the game. If you soften each encounter and quest to the point it is considered easy by the majority of the playerbase then when a tricky quest like Into the Cold creeps up on them they will be blindsided and the devs will have to make a choice of either softening that quest as well or slightly retooling the encounter while adding little bits of what you would see in that quest in previous parts of the story in order to teach the player what to do once they see a quest like Into the Cold. I feel like going down that path will slowly erode middlecore content and only leave incredibly easy content and hardcore content where many will vet potential party members leaving many of those with a few hours to play a few days a week locked out of that content. That only leaves the incredibly easy content, which will more than likely bore them and drive them away from the game and then we wonder why no one really bought Battle for Azoroth.
    (0)
    Last edited by Raoabolic; 06-03-2022 at 02:35 AM.

  3. #3
    Player
    LeonKeyh's Avatar
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    May 2020
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    Gridania
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    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Raoabolic View Post
    I agree to a degree that it should be optional in the sense that if you are developing a game like this then when designing the "main path" of the game you should challenge the player a little bit in order to teach them the basics of the game. If you soften each encounter and quest to the point it is considered easy by the majority of the playerbase then when a tricky quest like Into the Cold creeps up on them they will be blindsided and the devs will have to make a choice of either softening that quest as well or slightly retooling the encounter while adding little bits of what you would see in that quest in previous parts of the story in order to teach the player what to do once they see a quest like Into the Cold. I feel like going down that path will slowly erode middlecore content and only leave incredibly easy content and hardcore content where many will vet potential party members leaving many of those with a few hours to play a few days a week locked out of that content. That only leaves the incredibly easy content, which will more than likely bore them and drive them away from the game and then we wonder why no one really bought Battle for Azoroth.
    Sure, I agree with you there too. But, the MSQ does a fairly bad job at fostering player skill as-is, so these "harder" duties are ultimately seen as "extreme" difficulty spikes. If they want to have this content as mainline content, they need to rework the entire MSQ to foster player skill, otherwise people are going to (I guess rightfully) complain about the spike.
    (2)

  4. #4
    Player
    Ilisidi's Avatar
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    Dec 2011
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    1,049
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Raoabolic View Post
    or slightly retooling the encounter while adding little bits of what you would see in that quest in previous parts of the story in order to teach the player what to do once they see a quest like Into the Cold. .
    Well, the MSQ taught me "syphon the last dregs of fuel from broken machinery lying around, that'll be useful", the quest then went "fuel is useless, you don't need fuel, you don't get to take fuel" when I found the machinery containing some dregs of fuel.
    (2)

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