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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    If the "In From the Cold" nerfs taught us anything, it's that the vast majority of the player base seems incapable of understanding context clues and is completely helpless without something akin to a bright neon arrow pointing them to exactly where they need to go.

    It is my fervent hope that SE understands that said casual players will simply abandon the game when it becomes too boring for them, which it will in record time due to how absolutely braindead most content has become. SE will also lose the more dedicated fan base that was the source of this games revival and success in the process. SE will once again make the corporate mistake of prioritizing short-term profits over long-term sustained growth. I'm reminded of a line from the intro cutscene in Secret of Mana; time flows like a river, and history repeats. It seems as if the hubris of SE may once again be on the rise, with dedicated fans and new players alike, who both enjoy a challenge, being left behind in favor of the FotM fly-by-night casual crowd who will largely tap out after a handful of months.
    (7)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Quor View Post
    If the "In From the Cold" nerfs taught us anything, it's that the vast majority of the player base seems incapable of understanding context clues and is completely helpless without something akin to a bright neon arrow pointing them to exactly where they need to go.

    It is my fervent hope that SE understands that said casual players will simply abandon the game when it becomes too boring for them, which it will in record time due to how absolutely braindead most content has become. SE will also lose the more dedicated fan base that was the source of this games revival and success in the process. SE will once again make the corporate mistake of prioritizing short-term profits over long-term sustained growth. I'm reminded of a line from the intro cutscene in Secret of Mana; time flows like a river, and history repeats. It seems as if the hubris of SE may once again be on the rise, with dedicated fans and new players alike, who both enjoy a challenge, being left behind in favor of the FotM fly-by-night casual crowd who will largely tap out after a handful of months.
    It's because games in general have been made to hold ppl's hands and walk them through everything as if they're a 2yr old child. You see it in countless titles from multiple genres. One of the most common things I saw from these "gamers" giving Elden Ring negative reviews is "I don't know what I'm supposed to do or where to go because the game doesn't auto mark the quest objectives on the map and HUD for me". The game does however tell you where to go for side quests and provide a rough guide for main story direction if ppl actually listen or read the NPC dialogue instead of mashing the button as fast as possible to skip it...
    (1)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    It's because games in general have been made to hold ppl's hands and walk them through everything as if they're a 2yr old child. You see it in countless titles from multiple genres. One of the most common things I saw from these "gamers" giving Elden Ring negative reviews is "I don't know what I'm supposed to do or where to go because the game doesn't auto mark the quest objectives on the map and HUD for me". The game does however tell you where to go for side quests and provide a rough guide for main story direction if ppl actually listen or read the NPC dialogue instead of mashing the button as fast as possible to skip it...
    I really wonder how many people beat Elden Ring without cheesing or even glitching stuff too lol.
    The game has such an insane level of completely imbalanced and op stuff that turns the game into a complete joke.

    But if you actually try and play it '' legit '' and actually fight the bosses for real then you realize how poorly designed most of them are.
    I loved the game and still do, but it does feel like it was designed for people to cheese which the previous games didn't feel like.
    I think the game wouldn't have been as well-received without the imbalance and op cheese which honestly is part of the poor design too it feels like it wasn't properly tested but it also makes it easier for players that aren't every good.
    Does it make it more popular for mainstream audiences?
    Yes.
    Does it make the game worse in terms of design?
    Yes.
    (1)

  4. #4
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Quor View Post
    If the "In From the Cold" nerfs taught us anything, it's that the vast majority of the player base seems incapable of understanding context clues and is completely helpless without something akin to a bright neon arrow pointing them to exactly where they need to go.
    Didn't they only nerf the Very Easy difficulty?
    (1)
    Mortal Fist

  5. #5
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Quor View Post
    If the "In From the Cold" nerfs taught us anything, it's that the vast majority of the player base seems incapable of understanding context clues and is completely helpless without something akin to a bright neon arrow pointing them to exactly where they need to go.

    It is my fervent hope that SE understands that said casual players will simply abandon the game when it becomes too boring for them, which it will in record time due to how absolutely braindead most content has become. SE will also lose the more dedicated fan base that was the source of this games revival and success in the process. SE will once again make the corporate mistake of prioritizing short-term profits over long-term sustained growth. I'm reminded of a line from the intro cutscene in Secret of Mana; time flows like a river, and history repeats. It seems as if the hubris of SE may once again be on the rise, with dedicated fans and new players alike, who both enjoy a challenge, being left behind in favor of the FotM fly-by-night casual crowd who will largely tap out after a handful of months.
    I played WoW for 16 years and I left because there was little to no compelling casual content for me to do. WoW caters to hardcores now. Outside of random dungeon finder and LFR which are awful, there is no casual content in modern WoW. That is part of the reason why I (and many) left. A huge reason I stay here is BECAUSE of the super casual content. Not in spite of it. How can you say casual players will simply abandon the game? This is THE mmo for casual content...

    What im gathering from this thread and others like it, is that there are a lot of people playing this game in their personal bubble and have no clue how the community beyond these forums and their inner circle of raiders or whatever hardcore players do, *actually* works.
    (2)
    Last edited by Xaruko_Nexume; 06-03-2022 at 08:59 PM.

  6. #6
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    82
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    I played WoW for 16 years and I left because there was little to no compelling casual content for me to do. WoW caters to hardcores now. Outside of random dungeon finder and LFR which are awful, there is no casual content in modern WoW. That is part of the reason why I (and many) left. A huge reason I stay here is BECAUSE of the super casual content. Not in spite of it. How can you say casual players will simply abandon the game? This is THE mmo for casual content...

    What im gathering from this thread and others like it, is that there are a lot of people playing this game in their personal bubble and have no clue how the community beyond these forums and their inner circle of raiders or whatever hardcore players do, *actually* works.
    The things is we don't want a difficulty in casual content that could prevents casual from running casual contents, we want a difficulty that force player to actually plays the game, they are paying for and not waste the good player's time. I don't understand how people can accept to pass 25 min in expert roulettes when we can do it in 12 minutes. 25 minutes 90 dungeon shouldn't exist outside of trust. And such difficulty should be able to maintain a good player awake in those contents cause right now, we have more chance to fell asleep than dying..
    The actual difficulty of all MSQ content from lvl 1 to 90 is under what you could find in an actual solo game that allows "just see the story difficulty mode".
    (3)
    Last edited by Kazelus; 06-03-2022 at 09:22 PM.

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Quor View Post
    If the "In From the Cold" nerfs taught us anything, it's that the vast majority of the player base seems incapable of understanding context clues and is completely helpless without something akin to a bright neon arrow pointing them to exactly where they need to go.

    It is my fervent hope that SE understands that said casual players will simply abandon the game when it becomes too boring for them, which it will in record time due to how absolutely braindead most content has become. SE will also lose the more dedicated fan base that was the source of this games revival and success in the process. SE will once again make the corporate mistake of prioritizing short-term profits over long-term sustained growth. I'm reminded of a line from the intro cutscene in Secret of Mana; time flows like a river, and history repeats. It seems as if the hubris of SE may once again be on the rise, with dedicated fans and new players alike, who both enjoy a challenge, being left behind in favor of the FotM fly-by-night casual crowd who will largely tap out after a handful of months.
    There were legitimate complaints about the In from the Cold scenario, though. I can see it being very jarring for someone not used to that type of gameplay. Before it's brought up, no I'm not one of them. That was one of my favorite parts of Endwalker and I would be thrilled to see more like it, but I'm also a fiend for stealth games. And I know that can sometimes be an acquired taste in gameplay.
    (0)

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