Quote Originally Posted by TaleraRistain View Post
People just bail or ignore those mechanics. Last time I got Qarn, the tank refused to open the doors to get the pieces because they said we can just fight the mobs that spawn at the end. They only did the mechanics that prevented them from progressing. And if you have enough of those mechanics, people just bail. So then they become content that is only cleared with premades. SE looks at people bailing, looks into why people are bailing, and changes things so people don't bail. Because they don't want to make content that people are just going to refuse to do.
People also bail because people refuse to cooperate. This was the case for Steps of Faith. Ok who wants to do towers and impale the dragon? *crickets* often times I would have to do it and no one else wanted to. This often means that developers now make things be more individual based rather than design things with teamwork in mind.