That's true only to the same degree Savage/Extreme reward mounts are superior to mounts otherwise available to players in XIV.
How many mounts were added through Stormblood MSQ? How many Extreme mounts? How many raid mounts? Are we to pretend that the vast majority of mounts here, let alone the interesting ones, aren't locked behind less "casual" content?
Now, compare:
There have thus far been 3 Mythic mounts in Shadowlands. One is a more bone-spiked version of the generic skeletal horse. The second is an emaciated wispbat. The third is an old jellyfish model with glow and a steel hat.
There have been 24 new mounts added in Zerith Mortith alone, which include the likes of:
Korthia, likewise content predominantly done solo, includes such mounts as...
Each is far more unique than those Mythic mounts. And it's not as if Mythic mounts have never gotten casually accessible recolors elsewhere.
The vast majority of XIV mounts come from content outside the "casual" scope. The vast majority of those typically considered particularly cool, unique, or otherwise interesting, moreover, typically come from Savage or are locked behind massive Extreme trial grinds.
The vast majority of WoW mounts --even including those typically considered particularly cool, unique, or otherwise interesting-- on the other hand, are not from "hardcore" content.
Yet you treat that as a clear sign of WoW being "casual-unfriendly"?
Which has what, exactly, to do with the "+15 reward".WoW's current max gear is 284, you can get 278 from m+ and early mythic bosses.
Okay, rolling with your goalpost switch...
In what world would you possibly need Mythic raid level gear while spitting at anyone and everyone who raids? There's no application for that gear; it's not going to be enough to compensate for a lack of skill in PvP, even, so what use have you that requires you to get that gear as to have full access to the content you want to do?
Heroic drops 265, Zerith Mortis itself can get you up to 252, equal to full Normal mode gearing, meaning that you could go straight in and Heroic raid, if you wished.
Now, to return to the actual content of what you quoted, a +10, which is far from particular difficult, awards 265 ilvl rewards through the Great Vault, which is, again, within a mere 15 ilvl of the maximum possible Great Vault reward (278).
A fairly casual player is not so gapped by the hardcore or clear-buyers that there becomes an increasingly unassailable wall between them or that you are compelled to buy runs (which aren't even legal to advertise). That small a gap is not making, purposely or otherwise, the game "casual-unfriendly"; it merely doesn't sap all rewards (however temporary, given catchup systems) from those who want to do more, who want to go further.
And with each new tier's release, there are huge catch-up systems. There's no significant difference there from XIV in its "casual-friendliness".
The stuff that's been most complained about, across the board, hardcore to ultra-casual, has been the content whose difficulty isn't as self-selectable; the more or less single-difficulty grinds --made first to give stuff to do to those who don't want to partake in what have been the bases of the game since Vanilla (raiding, PvP, challenging dungeons, etc.)-- have been applied to everyone, gating playstyle choice and full kits behind them, and that kind of sucks.
Are we talking about the epilogue (final x.x5) patch, or the one that gave an entire new zone and two new progression systems that allowed you to skip prior raid tiers in catch-up -- and even to skip the current one without falling behind in anything but your despised "hardcore" activities?Oh yeah that is why their latest patch barely has any form of worthwhile casual grind
Shocking as it may be, I play games for fun. I see no other purpose in them. They are games.Based on the detaisl you share you definitely are not just some casual who logins to have fun
Of course, so do hardcore players, regardless of whatever you've convinced yourself through hatemongering.



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