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  1. #1
    Player
    Krotoan's Avatar
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    May 2013
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    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Could you (or, anyone) honestly call dungeons, content that people could AoE-step-one spam or auto-attack their way through, "midcore"?
    The new dungeons are decidedly not these. If every player does what you say, you will fail. Someone needs to heal and the boss mechanics require at least passing attention payed. Just because you can be carried, does not mean they are braindead. My main point being that it isn't up to ME to tell others what is hard or is easy, it's a matter of understanding that things I find reflexive may be someone elses wall, and vice versa.

    Quote Originally Posted by Shurrikhan View Post
    Yes, subjectivity is a thing, but to go to the absolute minimum difficulty and suddenly call it "midcore" (i.e., "between the content regularly pursued by the 'hardcore' --those who prefer challenge and generally gravitate towards whatever sub-genres of content in the game that most provide it and/or reward commitment/investment in terms of time or knowledge-- and 'casual' --those who would form a pseudo-group that tends to prefer a broader span of content or may not find the more challenge-centric content as enjoyable or accessible (sometimes due to lacking the specific interest or contiguous time required to make satisfying progress in such sub-genres)"... is not a matter of subjectivity. That's just a misnomer.

    Making your text tiny is incredibly annoying. Just write it out. Again you are personally making a judgement call about what is easy and what is not. You are literally telling others that because a concept you find simple to understand is easily implemented BY YOU.. it's easy. Many people in this thread are subtly (and not so subtly) "bragging" about what they find easy and it's detracting from the actual problem. When someone says "don't make something savage difficulty!" try to understand what they actually consider to be that difficult before condemning them.



    An absolute minimum difficulty (to me) would be the capability to login to the game and watch a cutscene and progress and even then I've seen people struggle. So my personal baseline doesn't matter and I need to remember that challenges to me aren't everyones challenges, and mind-numbing to me is someone elses whiteknuckle.


    Quote Originally Posted by UNDEAD10000 View Post
    No matter what difficulty is there is always people who says the game is either too hard or too easy.
    someone will always complain.. yes. However I am sometimes shocked at what the forum chooses to complain about.
    (7)

  2. #2
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,647
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Krotoan View Post
    You are literally telling others that because a concept you find simple to understand is easily implemented BY YOU.. it's easy. Many people in this thread are subtly (and not so subtly) "bragging" about what they find easy and it's detracting from the actual problem. When someone says "don't make something savage difficulty!" try to understand what they actually consider to be that difficult before condemning them.
    The problem is a lack of empathy. I remember how much people ragged on others who didn't get the math boss in Ridorana. They would attack anyone who had difficulty with it and lord it over them that it was easy. For me, it was very easy. I never fail it. But with empathy it's not hard to see how someone just can't react that quickly, or can't calculate that quickly, or just gets confused on where to go, or any other number of reasons why it doesn't click. Like you said, our personal baselines don't matter. We need to think of the wider spectrum of people participating and what will be good for the whole.
    (10)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Krotoan View Post
    Again you are personally making a judgement call about what is easy and what is not. You are literally telling others that because a concept you find simple to understand is easily implemented BY YOU.. it's easy. Many people in this thread are subtly (and not so subtly) "bragging" about what they find easy and it's detracting from the actual problem.
    You might as well say that there is no such as thing as a person being "short" or "tall" because there could always theoretically be someone shorter or taller.

    There is no mainstay content easier than dungeons. To call it then, among mainstay content (and that is the obvious frame of reference here) a whopping "midcore" is some seriously stretched relativism.

    When someone says "don't make something savage difficulty!" try to understand what they actually consider to be that difficult before condemning them.
    But that's the thing. If you divorce all qualitative measures (e.g., "easy," "medium," or "hard") from their normal frames of reference (say, other reward-bearing content) and a more or less typical player's experience (judging it instead by such extremes as having barely "the capacity to login to the game and watch a cutscene")... you've purposely broken down communication. You'll have ignored context, you'll have not looked outside yourself to try to determine what's actually typical between your and others' circles, and you'll have just made it all instead into nonsensible ambiguity.

    We needn't stop saying such things as "red" or "blue" just because the way you experience those colors might be different from the way others do. Focus instead on where someone is left with fewer colors, where there are no applicable difficulty levels between, say, "too easy" and "too hard" and address those. That means accessibility and support, yes, but it also means giving more damn options, more variety.
    (2)

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
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    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You might as well say that there is no such as thing as a person being "short" or "tall" because there could always theoretically be someone shorter or taller.
    Every instance of that has an easily verifiable standard. However some guy who is 5'6" in japan isn't considered short, while a 6 foot guy in say Sweden isn't considered tall. Context, perception and standard.


    Quote Originally Posted by Shurrikhan View Post
    There is no mainstay content easier than dungeons.
    MSQ non dungeons are content. New area's to explore and RP or just wander in are content. New items to play with or craft towards or gather are content.



    Quote Originally Posted by Shurrikhan View Post
    To call it then, among mainstay content (and that is the obvious frame of reference here) a whopping "midcore" is some seriously stretched relativism.
    When you're speaking to someone who claims you're asking for everything to be "hardcore" maybe get some of their perspective and don't assume everyone is using your standard.



    Quote Originally Posted by Shurrikhan View Post
    But that's the thing. If you divorce all qualitative measures (e.g., "easy," "medium," or "hard") from their normal frames of reference (say, other reward-bearing content) and a more or less typical player's experience (judging it instead by such extremes as having barely "the capacity to login to the game and watch a cutscene")... you've purposely broken down communication. You'll have ignored context, you'll have not looked outside yourself to try to determine what's actually typical between your and others' circles, and you'll have just made it all instead into nonsensible ambiguity.
    The problem that I'm stating being that all you're doing is saying your standard is "normal" and not even trying to see it from anyone elses.


    Quote Originally Posted by Shurrikhan View Post

    We needn't stop saying such things as "red" or "blue" just because the way you experience those colors might be different from the way others do. Focus instead on where someone is left with fewer colors, where there are no applicable difficulty levels between, say, "too easy" and "too hard" and address those. That means accessibility and support, yes, but it also means giving more damn options, more variety.

    I never said we shouldn't have more options or that what we have is fine and OK forever and everything. I'm saying if your problem is someone telling you that all your requests are "savage difficulty on everything" (the actual OP's complaint) maybe ask them what they think hard IS instead of yelling at them that everything is too easy.
    (5)
    Last edited by Krotoan; 06-02-2022 at 05:00 PM.

  5. #5
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
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    82
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    When people ask for difficulty in dungeon, their asking for a dungeon that justify the presence of a healer in a group, that justify people doing their combo correctly and using their CD, not optimally just using it would already be gold.
    It's a shame that the way to do "expert" right now is one tank and 3 DPS.
    Some fight have mechanics that I will honestly says can be perceived as difficult from the lowest players "standard", but if dungeons were actually needing people to think every times, they wouldn't perceive some mechanics as difficult.
    If criterion dungeon will be a thing, I don't think it will be more difficult dungeon but easier, that's my opinion on the subject, I don't think they will make them more difficult than actual dungeon...
    But someone that complains when people ask for a bit more of difficulty in dungeon is just lazy right now. Especially for EW dungeon that are just a joke, everything is explained with markers even if not needed... Tank buster ? A marker. Multi-hits share ? A different marker. Nothing to discover, you have everything said before it hits.
    Give hardcore player an interesting and rentable way to farm tomes without doing roulettes maybe they will less complains about easy dungeon cause right now, they are forced to do them for their gear...
    (1)
    Last edited by Kazelus; 06-02-2022 at 05:34 PM.

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