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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,539
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    Technically double oblation is 18%~ mitigation on 120s cooldown to get that full value again.
    I don't think you can stack oblation, I believe it just refreshes the cooldown. At least thats what it seems like to me.

    But honestly I've found that everything people say Oblation can do, I've already been doing with rampart for a long time.
    (4)

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 100
    I always wonder how there's so many People religiously defending TBN, as if its the best thing ever since the invention of Cheese.
    (11)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    TBN is a bad Tank skill. It's just Thrill of Battle on a low CD and gives 25% temporary HP for 7 seconds which you want to break for more DPS. It in reality offers no mitigation and is counter productive to Tanking. The other tank CDs offer a wide berth of Tanking options.

    People that defend it to the death are smoking something. An actual Tank CD or Oblation needs to be paired with it to get worthwhile mitigation out of it.

    As a Tank you want to mitigate the most damage and should not have DPS tunnel vision.

    I'd argue practicing without using TBN at all would make you a better DRK.

    TBN peaked in Stormblood when it was introduced. It's value has decreased in the last 2 expansions.

    TBN is primarily good against one hit wonders but because of the stat squish and how much damage comes out from large pulls using it in wall to wall pulls is not as great as it was in Stormblood.
    (3)
    Last edited by MagiusNecros; 01-18-2022 at 04:13 AM.

  4. #4
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Agree for the most part, however that is not the case for a trial / raid scenario.
    It is good because its a 25% shield and you don't stack mitigations therefore losing value. It increases your effective HP allowing you to take ONE strong hit.
    Is it great? No.
    Is it useful? Yes.
    Does it need love? Yes
    (0)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    Agree for the most part, however that is not the case for a trial / raid scenario.
    Nobody's saying it's an issue in those scenarios. The argument here is more about its use in AoE scenarios.
    (0)

  6. #6
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Archwizard View Post
    Nobody's saying it's an issue in those scenarios. The argument here is more about its use in AoE scenarios.
    The problem is that that is literally where TBN is at its strongest, and yet no matter how many times any of us come in here with an actual argument backed up by real logs of existing game content or even just simple arithmetic based on the game's mechanics and tooltips, we are constantly met with "Hm, sorry but I have to disagree with basic, straightforward mathematics, btw here's a link to a Youtube clown" followed by turning back to everyone else participating in the evidence-free circlejerk about how it's a bad skill in dungeons.
    (4)

  7. #7
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Since Math was asked for earlier...

    https://forum.square-enix.com/ffxiv/...=1#post5778466

    I very much doubt my feelings on TBN will ever change. It's a really, really, really good shield against single hit Tankbusters with no real follow up. I don't dislike the skill. I think it's unique to Drk and should stay, as I feel it is a part of it's identity now. But it definitely needs some tweaks.

    Where it starts to really falter in my opinion is when you are getting hit with a Tankbuster that repeatedly strikes you over and over again. Or, in a dungeon where you have multiple packs ( 3 + groups worth of pulls ) hammering on you over a period of time. TBN on average breaks on the first strike of most multi hit TB's I've encountered. Or breaks extremely quickly in a massive dungeon pull. ( Usually within 2-3 seconds avg if I am doing a massive pull. )

    A shield that crumbles in one GCD, cannot resist further hits, as it no longer exists. And Oblation as a level 82 skill is a pale comparison to HoC, Holy Shelltron, and Bloodwhetting. Even when Oblation is paired with TBN, it still will not hold up in comparison to those newly forged skills.


    How to fix it is a conundrum all it's own.

    Personally, I want TBN removed as the primary source fueling Dark Arts. I'd like to see Dark Arts revamped and other skills be used to fuel it as a resource, to keep Dark Knight's rotation more frequent instead of one, massive, overwhelming burst, and then a boring period where all we do is 1,2,3 until we have resources again.

    Remove it's tie to fueling the damage, and maybe then other things can be added onto it to help bump it up a bit.

    As for Oblation itself...I think the issue with why they placed it at 82 is because it can be slapped on another party member. Or so I would say, if it weren't for the fact that the same can also be done with Heart of Corundum.

    6.08 is supposed to be a job patch based on what has been said of late. I didn't see any references to Dark Knight...but...am hoping they correct some of the major problems with the job. We'll see. Time will tell I guess.
    (3)

  8. #8
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ItsUrBoi View Post
    It is good because its a 25% shield and you don't stack mitigations
    Do savage while it's current, you definitely want to stack mit
    (1)

  9. #9
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    I have and yes I know you want to stack mitigations. I am just saying that stacking 20% + 30% dmg reduction for one hit, isn't as good as 20% dmg reduction and TBN.
    (0)

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    That is because the trial/raid scenario only has one mob/boss to worry about where a majority of damage outside of autos is big single hits. TBN is primarily designed around raids. That is not an excuse to ignore the rest of DRK's shitty ass toolkit.

    Which is what they have done.

    Being really GOOD at ONE thing objectively makes you terrible at everything else.
    (5)

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