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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,944
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Dark Mind cannot be used unless there is magical damage, meaning there's one less cooldown that can be used. TBN has no upgrade, so while the other tanks gain the ability to heal themselves using their signature cooldowns, DRK is unable to. Meaning mostly sustain reasons, the other tanks are able to keep themselves afloat to help with the healing, but DRKs have nothing anymore that can help with that.
    This technically doesn't matter. All that matters is the amount of mitigation over a fight (or, technically, the amount of mitigation when and to an extent it matters over a fight).

    Take Heart of Corundum's 30% mitigation (for 4s, 15% for 8s) and self-Excogitation on a 25s CD. Do you think a job with so superior a 25s, and all other skills being roughly equal, would be worse off even than in ShB (or than DRK presently) even if Camouflage were made physical-only?
    (3)
    Last edited by Shurrikhan; 12-23-2021 at 04:43 AM.

  2. #2
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    The 3rd fight in the new raid feels like its made with the other 3 tanks 25s mitigation in mind. Having on demand healing/mitigation every 25 seconds feels like a requirement. Outside of Dark mind it was kinda of rough with the autos. Anyone else have the same experience or was it just me? Really wonder how it'll play out in savage
    (0)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Every encounter is always designed with the lower comon denominator in mind, aka PLD and his inferior amount of CDs in order to keep it viable, so all that stuff of TBN short CD adventage has never been an actual adventage at all in raid enviroments and on dungeons has been semi ok bcs is a shield and not a mitigation wich works better there.
    (0)

  4. #4
    Player
    Hart's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Hart Underpall
    World
    Excalibur
    Main Class
    Dark Knight Lv 85
    Its so weird, SE changed a lot from Shadowbringers while adding almost nothing. I guess I'm the only person who doesn't have an issue with the blackest night and its reliance on MP and its recast. My biggest peeve is the auto salted earth placement, when I heard it was announced I didn't think it would bother me as much as it does. I wish they would let you pick between auto-placement and manual placement, oh wait, they did and they removed it because people can't learn to macro (despite full in-game tutorials). Now there is no option, a strict downgrade. Not a fan of drain and C&S being on the same timer either. Also, how have we made it this long without a living dead fix? Do they even look at any dark knight discussions?

    Its not as if this class is the whipping boy, just seems like they don't care.
    (2)
    Last edited by Hart; 12-23-2021 at 09:15 AM.

  5. #5
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Does anyone ever get the feeling that DRKs kit is one bandaid on top of another?

    -the wave of the future was working within burst windows so we were given delirium to replace sustained damage in shb.
    -tbn was made the beast of a shield in shb bcs LD sucks and se doesn’t want to fix it.
    -oblation seems a lazy patch for no changes with dark mind.

    And a side note for all that say “but DRK does the most damage!” That’s all well and good when it plays into the kit (like war doing spike damage for big heals) but for that to be the sole theme for the expansion without anything paired with it is sad… And that’s before the you factor for all the items left untouched or do a deeper comparison between the tanks.

    I’m sure DRK will be okay in raids but why should I have to switch to another tank to not struggle in dungeons or old ex trials for solo? I don’t think I’m the only one that feels this way. There should be a baseline that tanks can do since sqex is all about homogenization these days.
    (5)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Danelo View Post
    Does anyone ever get the feeling that DRKs kit is one bandaid on top of another?
    Welcome to everything from ShB onwards.
    (9)

  7. #7
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Add a Convalescence effect to Living Dead. Make it easier for Healers to actually get you out of Living Dead
    Increase the damage of Abyssal Drain to be a DPS gain on 3 targets instead of the current 4 and up the cure potency to at least 250.
    Add a Health Restore effect to Carve and Spit of 250 as well. If it's going to share a CD with AD, it should do the same thing
    Have Salted Earth provide a Regen of 100 potency for the DRK while active . Have Salt and Darkness offer a 400 potency heal on top.
    Either add a Life Steal effect to Dark Mind or just merge Oblation and Dark Mind into 1 skill that provides 15% Damage Mitigation to the DRK or a player of their choosing.

    Nothing too crazy but DRK does need more mitigation and/or self sustain because right now its pitiful.
    (3)

  8. #8
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    OR, or, what about reducing the healing on the other tanks?

    It just seems like the sheer quantity, and quality, of the other tanks's sustain is cultivating this mentality of "DRK isn't worth it if I gotta heal," and conversely "If it's not a DRK I don't have to worry about healing."

    I'm all for tanks getting some form of method to keep themselves alive. WAR was always (as far as i remember playing) king of survival. But, I'm more worried that this current tank and healer meta/design ethos is just a sign that the devs in charge of job changes and adjustment don't play tanks/healers at any level of seriousness and don't roundtable the ramifications of their decisions because "well it heals / tanks enemies, what more does it need?" It's a runaway cycle that's only gonna get worse if someone doesn't rein in the shiesty antics of non-DPS design.

    Or I'm just a nutjob. IDK.
    (3)

  9. #9
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    OR, or, what about reducing the healing on the other tanks?

    It just seems like the sheer quantity, and quality, of the other tanks's sustain is cultivating this mentality of "DRK isn't worth it if I gotta heal," and conversely "If it's not a DRK I don't have to worry about healing."

    I'm all for tanks getting some form of method to keep themselves alive. WAR was always (as far as i remember playing) king of survival. But, I'm more worried that this current tank and healer meta/design ethos is just a sign that the devs in charge of job changes and adjustment don't play tanks/healers at any level of seriousness and don't roundtable the ramifications of their decisions because "well it heals / tanks enemies, what more does it need?" It's a runaway cycle that's only gonna get worse if someone doesn't rein in the shiesty antics of non-DPS design.

    Or I'm just a nutjob. IDK.
    after playing the new raids, the new self-sustain options are welcomed and understandable.
    (1)

  10. #10
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Regarding tanks' self sustain. It going to be pretty problematic, when both tanks take damage for prolonged amount of time. Like go to P3 as DRK and be an OT there. See how fun it is.
    (0)
    Sometimes rumors are just... rumors.

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