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  1. #1
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by EverQuest View Post
    Or I dunno just play another game. The entire player base isn't chasing 100s.

    Log in perform average collect your loot come back when you have more to do. Seems pretty straightforward and something even Yoshi said was perfectly fine.

    There's a ton of straightforward jobs. The entire prang is basically ez pz. Rdm and Blm are pretty chill now. Reaper is pretty chill. Pretty much all the tanks are chillaxation.

    Summoner was basically an outliers with it being overly complex. New summoner is about on par with all the other others now. You might argue a few complex jobs are still out but those appear to be getting tuned down over time.
    SMN wasn't "overly complex".
    The game just obfuscated the intent of its mechanics up until level 80.
    It was about timer alignment, keeping your dots up, making sure you didn't overcap or otherwise waste resources, and trying to ensure you managed those resources well enough to be able to go into bahamut phase with 4 stacks of ruin 4.
    You could break it down into 3 distinct phases. Resource management, DWT+baha, and phoenix. Relaxed casting to make sure all your ducks are in a row, the payoff for planning well, and a mechanical twist that is simple, relaxing, and novel at the same time.


    Any other nuances were from coding issues that STILL PLAGUE the job in 6.0, and are made even worse by the new and profound lack of control we have over our "summons"
    (15)
    ~sigh~

  2. #2
    Player
    Issaella's Avatar
    Join Date
    Apr 2021
    Posts
    115
    Character
    Emmylou Sugarbean
    World
    Famfrit
    Main Class
    Summoner Lv 40
    Quote Originally Posted by Roda View Post
    SMN wasn't "overly complex".
    The game just obfuscated the intent of its mechanics up until level 80.
    It was about timer alignment, keeping your dots up, making sure you didn't overcap or otherwise waste resources, and trying to ensure you managed those resources well enough to be able to go into bahamut phase with 4 stacks of ruin 4.
    You could break it down into 3 distinct phases. Resource management, DWT+baha, and phoenix. Relaxed casting to make sure all your ducks are in a row, the payoff for planning well, and a mechanical twist that is simple, relaxing, and novel at the same time.


    Any other nuances were from coding issues that STILL PLAGUE the job in 6.0, and are made even worse by the new and profound lack of control we have over our "summons"
    You summed up my feelings exactly. They took a job that was fun to play around planning and resource management that was plagued by bugs due to the bad coding on the companion AI and replaced it with a mechanically inferior job that is zero fun to play and that is still plagued by the same companion AI issues to which they arguably added more.
    (16)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Roda View Post
    SMN wasn't "overly complex".
    The game just obfuscated the intent of its mechanics up until level 80.
    Stop there.

    Do you hear yourself. You're level 80. Pause a moment. Take a breath. Let's get to 90. I'm fairly certain you'll still have similar complaints - but lets see if your assessment of 'intent of mechanics'. Holds true for 90 as well.
    (2)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,131
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hyrist View Post
    Stop there.

    Do you hear yourself. You're level 80. Pause a moment. Take a breath. Let's get to 90. I'm fairly certain you'll still have similar complaints - but lets see if your assessment of 'intent of mechanics'. Holds true for 90 as well.
    The only difference between 80 and 90 is the elemental Astral Flows and the summons changing from egis to the big ones. Slipstream/Mountain Buster/melee combo doesn't magically fix things.
    (7)