Quote Originally Posted by EverQuest View Post
Or I dunno just play another game. The entire player base isn't chasing 100s.

Log in perform average collect your loot come back when you have more to do. Seems pretty straightforward and something even Yoshi said was perfectly fine.

There's a ton of straightforward jobs. The entire prang is basically ez pz. Rdm and Blm are pretty chill now. Reaper is pretty chill. Pretty much all the tanks are chillaxation.

Summoner was basically an outliers with it being overly complex. New summoner is about on par with all the other others now. You might argue a few complex jobs are still out but those appear to be getting tuned down over time.
SMN wasn't "overly complex".
The game just obfuscated the intent of its mechanics up until level 80.
It was about timer alignment, keeping your dots up, making sure you didn't overcap or otherwise waste resources, and trying to ensure you managed those resources well enough to be able to go into bahamut phase with 4 stacks of ruin 4.
You could break it down into 3 distinct phases. Resource management, DWT+baha, and phoenix. Relaxed casting to make sure all your ducks are in a row, the payoff for planning well, and a mechanical twist that is simple, relaxing, and novel at the same time.


Any other nuances were from coding issues that STILL PLAGUE the job in 6.0, and are made even worse by the new and profound lack of control we have over our "summons"