The problem is that many people enjoy execution complexity and mastering a job. Once you learn a fight's mechanics (or if you're going through easier content like roulettes) the only thing left is trying to squeeze more output from your rotation.
Why should entire jobs be designed around "complex" gameplay that many felt were just bad controls and weird mechanics? That is exactly how you turn people off and lose them to other jobs. If you want complexity the optional content is there, and you can do that on any job you want.
Some jobs should be complex because they can be designed that way and yes people do enjoy it. Don't like complexity? Play another job. That's the great thing about having multiple jobs available.
1. This job feels very straightforward now, like there is no execution error or little optimization to be had.
2. There are a lot of oddly dead buttons that stay on your hotbar. Why for example do the summon Direct/AoE nukes need their own transforming buttons on top of ruin and tri-disaster? While this is a very slim cast bar, it also vexes me in how you can't put the "important buttons" in the "important places. In MMOs with stances, you typically swap out hotbars, which would be perfect.
3. The animations and effects feel so epic, and every class should be designed to have this visual impact!
4. I wouldn't want to main 6.0 SMN, as I feel like it would be very boring to farm raids with.
Because savage encounter design complexity and job rotation complexity are two different things.Why should entire jobs be designed around "complex" gameplay that many felt were just bad controls and weird mechanics? That is exactly how you turn people off and lose them to other jobs. If you want complexity the optional content is there, and you can do that on any job you want.
Savages aren't as interesting on my healer compared to my DPS jobs, despite being the same "complex" content. To make it analogous: you don't like the overly complex job designs, but giving you very simple dungeons wouldn't cancel that out.
And the game already had "complex" and "simple" DPS rotation jobs, but taking an existing job and changing the type will upset people.
Feels great to me..
But hitng multiple buttons in an mmo brings me no further enjoyment.
But hey sorry for your loss tons of other jobs
You're right that they are two different things. One is thrust upon you and another is optional and you can seek it out at your pleasure. What a concept.
I personally hate the changes but yes smn now does fit more in lines with what a smn is. Though personally I no longer have a class that fits what I like. I did like the dot management and personally wish dots played more of a part in their playstyle.
As it stands for those that like that style of play we currently have nothing outside Bard but that will be short lived since dots are going away for them too most likely. Dots can be fun and engaging they should not run it.
Because as others have stated they didn't fix anything and added new problems. It's just new bad (worse IMO) mechanics and the same old bad controls. The pet AI is just as dumb as before only now they just poof into being, poop-out their ability and disappear. On top of that they have a travel time AND their abilities are centered on them instead of your target making landing any sort of AoE on a group an exercise in frustration. You still have latency issues, you still have clipping issues. So what exactly did they fix? They just gutted the job and replaced it with something mechanically unfun and left all the previous bugs still in place.Why should entire jobs be designed around "complex" gameplay that many felt were just bad controls and weird mechanics? That is exactly how you turn people off and lose them to other jobs. If you want complexity the optional content is there, and you can do that on any job you want.
Or I dunno just play another game. The entire player base isn't chasing 100s.
Log in perform average collect your loot come back when you have more to do. Seems pretty straightforward and something even Yoshi said was perfectly fine.
There's a ton of straightforward jobs. The entire prang is basically ez pz. Rdm and Blm are pretty chill now. Reaper is pretty chill. Pretty much all the tanks are chillaxation.
Summoner was basically an outliers with it being overly complex. New summoner is about on par with all the other others now. You might argue a few complex jobs are still out but those appear to be getting tuned down over time.
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