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  1. #61
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Yea, the job sucks....

    Time to find a new main.
    (9)

  2. #62
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Endwalker SMN is how a FF Summoner should be and feel like.

    The argument about complexity is rather moot for the job itself; as by design of FF series, it was focused on summoning something, it deals (usually) large damage, then leaves. Should there be a job that revolves around dots and be complex? Sure, why not; but Summoner is not that job. First thing that comes to mind would be Arithmetician from FFT.


    That all said, the damage numbers do seem a bit janky and some balancing could be done, over all though the job feels as it should with the summons.
    (11)

  3. #63
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vivix View Post
    I liked SMN exactly how it was before. They could have changed it's named and invented an entirely new job with this rework. I don't care if people didn't like dots or felt like the rotation was janky. They didn't need to like the job as long as someone else did. What's the point in claiming to design an mmo that has something for everyone then reworking the job as soon as it develops a niche audience. Just look at the removal of monk positionals.
    Because Summoner is too iconic of a job to have it reduced to a niche audience who likes dots. They should have given dot-enjoyers Necromancer or something instead of co-opting Summoner and twisting it into a failed version of Affliction Warlock.
    (6)

  4. #64
    Player
    Riusvell's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    124
    Character
    Vell R'ius
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Because Summoner is too iconic of a job to have it reduced to a niche audience who likes dots. They should have given dot-enjoyers Necromancer or something instead of co-opting Summoner and twisting it into a failed version of Affliction Warlock.
    No thanks, I wouldn't be able to touch that job without a 10-foot pole at the minimum because it makes me *very* sick.

    Imho, Summoner feels even less of a Summoner now because the summons don't even impact your stuff anymore.
    (5)

  5. #65
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,106
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sho86 View Post
    Endwalker SMN is how a FF Summoner should be and feel like.

    The argument about complexity is rather moot for the job itself; as by design of FF series, it was focused on summoning something, it deals (usually) large damage, then leaves. Should there be a job that revolves around dots and be complex? Sure, why not; but Summoner is not that job. First thing that comes to mind would be Arithmetician from FFT.


    That all said, the damage numbers do seem a bit janky and some balancing could be done, over all though the job feels as it should with the summons.
    Summons have been controllable entities since FFX, so over 20 years at this point.
    (5)

  6. #66
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Summons should absolutely be controllable in ideal situations but for the past 8 years they tried and failed repeatedly to do that in this game. At some point you have to pull the plug when something has reached that level of dysfunction. Please. Before 10 summons were 1 off attacks, I like the mix we have in FF14 now but I do hope we get more summons later on.
    (2)

  7. #67
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Daralii View Post
    Summons have been controllable entities since FFX, so over 20 years at this point.
    Thanks, I needed to feel old on top of worries about my new Job.
    (3)

  8. #68
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Daralii View Post
    Summons have been controllable entities since FFX, so over 20 years at this point.
    And to add onto this, the only games where this was reverted to single powerful summons before EW were Bravely Default and Bravely Second. And that's only because those games were styled in the vein of FF3. Even then Summoner in those games had a good bit more going for it than just shitting out a big DPS spell or three then running OOM. With a stat distribution that complemented Black Magic very well as well as a ton of abilities to not only amplify summons but do other things like a last summon on death or raise max MP. They also got combined with Conjurer in Bravely Second so they now acted like a hybrid between Evoker and Summoner from FF3, able to apply both huge buffs and huge damage while also gaining most of the nicer abilities both classes had. Yokai also was a summoner type class but it could shit out status affects and other massively debilitating stuff alongside the -ja spell summons it had.

    TL;DR. Big cutscene boom then OOM SMN hasn't been a thing since real early FF. Even recent spinoffs improved on it heavily, too.
    (6)

  9. #69
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Allegor View Post
    Me, a healer main: "tell me more about how empty, uninspired, and fillery this new rotation feels..."

    Imagine how I feel being both a healer main and a SMN main. Or going from one to the other, rather. :<

    First SB AST gets shat on going into ShB, then SMN gets shat on going into EW. I seem to be cursed that every class I fall in love with near the end of an expac gets utterly trashed in the next one. At least the SMN rework wasn't a lore-destroying mess though.
    (12)

  10. #70
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Laphicet View Post
    And to add onto this, the only games where this was reverted to single powerful summons before EW were Bravely Default and Bravely Second. And that's only because those games were styled in the vein of FF3. Even then Summoner in those games had a good bit more going for it than just shitting out a big DPS spell or three then running OOM. With a stat distribution that complemented Black Magic very well as well as a ton of abilities to not only amplify summons but do other things like a last summon on death or raise max MP. They also got combined with Conjurer in Bravely Second so they now acted like a hybrid between Evoker and Summoner from FF3, able to apply both huge buffs and huge damage while also gaining most of the nicer abilities both classes had. Yokai also was a summoner type class but it could shit out status affects and other massively debilitating stuff alongside the -ja spell summons it had.

    TL;DR. Big cutscene boom then OOM SMN hasn't been a thing since real early FF. Even recent spinoffs improved on it heavily, too.
    The most recent spinoff, TFS, still uses the large hit/leave scenario. FFXI allowed the player the choice to keep it out yes, but it did little else than drain MP, so people did as before; Summon, damage, dismiss, other skills.

    There is no doubt they've mixed it up a bit with X forward, but its still largely a summon/hit/leave system for summoning in many of the games and aspects.
    (2)
    Last edited by Sho86; 12-04-2021 at 07:07 AM.

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