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  1. #1
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Why should entire jobs be designed around "complex" gameplay that many felt were just bad controls and weird mechanics? That is exactly how you turn people off and lose them to other jobs. If you want complexity the optional content is there, and you can do that on any job you want.
    (3)

  2. #2
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    Some jobs should be complex because they can be designed that way and yes people do enjoy it. Don't like complexity? Play another job. That's the great thing about having multiple jobs available.
    (8)

  3. #3
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by aveyond-dreams View Post
    Why should entire jobs be designed around "complex" gameplay that many felt were just bad controls and weird mechanics? That is exactly how you turn people off and lose them to other jobs. If you want complexity the optional content is there, and you can do that on any job you want.
    Because savage encounter design complexity and job rotation complexity are two different things.

    Savages aren't as interesting on my healer compared to my DPS jobs, despite being the same "complex" content. To make it analogous: you don't like the overly complex job designs, but giving you very simple dungeons wouldn't cancel that out.

    And the game already had "complex" and "simple" DPS rotation jobs, but taking an existing job and changing the type will upset people.
    (11)

  4. #4
    Player
    Issaella's Avatar
    Join Date
    Apr 2021
    Posts
    115
    Character
    Emmylou Sugarbean
    World
    Famfrit
    Main Class
    Summoner Lv 40
    Quote Originally Posted by aveyond-dreams View Post
    Why should entire jobs be designed around "complex" gameplay that many felt were just bad controls and weird mechanics? That is exactly how you turn people off and lose them to other jobs. If you want complexity the optional content is there, and you can do that on any job you want.
    Because as others have stated they didn't fix anything and added new problems. It's just new bad (worse IMO) mechanics and the same old bad controls. The pet AI is just as dumb as before only now they just poof into being, poop-out their ability and disappear. On top of that they have a travel time AND their abilities are centered on them instead of your target making landing any sort of AoE on a group an exercise in frustration. You still have latency issues, you still have clipping issues. So what exactly did they fix? They just gutted the job and replaced it with something mechanically unfun and left all the previous bugs still in place.
    (12)

  5. #5
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    I'm enjoying the aesthetic part of it, but the rotation seems pretty boring. There are already jobs that are very straight-forward and simple, I don't get why every job must follow this path and people can't have options. Everyone talks about "hey, play another job" but people have mained this class for years... why don't YOU play another job instead of pointing fingers at people that enjoyed this class for years and wanting every single class to appeal to YOUR play style?
    The remake really gutted the job for those that enjoyed it and only wanted it to be better, not something else entirely, without even fixing the problems that the class used to have. It's understandable that these people wouldn't like it and acting like THEY should switch jobs now, given that those were probably their mains is borderline rude.

    Also, the whole talk about something needing to be easier... You could clear the easy/mandatory content without even knowing how to utilize summoner's kit or any other complex kit already, I don't get why something has to be even more accessible than this? Some people having fun at mastering their classes, not only specific fights. This game, understandable, doesn't have enough brand-new fights for you to spend your time with, at some point optimizing the way you play turns into content as well.

    My biggest gripe is that I actually don't feel that I have any decision-making so far into my rotation, the pet ai is horrible (this was actually what I was looking forward to getting fixed the most), and the sprites are nice, but also I hardly feel like a summoner either. I feel that a class that has a carby on steroids and that just keep pressing buttons without really thinking and that's it. The aetherflow/energy drain mechanic seems really out of place, and at level 80 the job is weird... like I'm missing something inside my rotation. It's hard to describe the feeling tbh, but it doesn't sit well. IMO, although fun at first, because it's flashy, it seems that it'll get repetitive quickly.

    My condolences for smn mains.
    (16)
    Last edited by Melorie; 12-05-2021 at 04:48 AM.