The only person stopping the OP from playing the game with friends/helping out others is the OP.
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The only person stopping the OP from playing the game with friends/helping out others is the OP.
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I am drone. I like broken systems that waste players time. I like rng. I am rng. I will post against complaints to broken systems to promote my false sense of moral superiority. End of log. Next thread in need of my attention.
Sigh, i really dont want to come down to this because i do know you'll end up crying in the corner like each single time and try another pointless attack to have the final word.
Drop it, if i need to start and destroy your little bit of ego left it will end up badly.
You got one of my character name on this forum, so when you want to start a thing like that you use your brain and you check out its fflogs before saying this.
Even more when it's someone who started savage in shadowbringer, you really have no say about it, humble yourself a bit it's better for you.
Last edited by Izscha; 10-29-2021 at 02:05 PM.
if it keeps coming up its because the system is not perfect. if they wanted to "keep people playing" with dumb restrictions to loot like you claim we would stilk have random drops like in coil, where getting BiS couldve taken you forever. Or they wouldn't have added the chests system.
peoole already do this. i did this and the whole static got bis in 1 month.This would still considerably accelerate the gearing process though, all it would take is a couple of alts or character exchange. Not a great idea.
Think about a simplistic strategy: a static whose members have 1 alt character each. They'll let 2 DPS play on their main character while everyone else is on their alt and let them have all the loot. Then they all swap to their main characters except for the 2 DPS, clear again and gain new loot. So it'll take half the amount of weeks to get the same amount of gear. And I'm pretty sure that there are even more efficient strategies.
With more than 1 alt per player, you can potentially ensure a round of gear for all the main characters in the party every single week...
letting 1-2 people with clears join and not screw the rest of the partys loot would only be healthy for the game. all the "problems" you say would arise already exist
maybe they should change it and then all the tryhards can get their stuff and get out and not come back for 6 months while they whine there's nothing to do.
Doc, just one of these times it'd be nice if you actually read the OP before trying to bring down 'ye hammer of pragmatic realism'.
This would not increase the number of chests for a typical run. It just makes it so your entire carrot for running a raid in a given week isn't cut in half the moment you can't find 7 others who have yet to do the raid that week and have to rely instead on help from a friend who has already cleared to round out those numbers.
Likewise, already in the OP (brackets added for the context I snipped out):
If you seriously think "tryhards" stay subbed because of dumb time-gated gear and not because of parse/speedkills/ultimate then idk what to tell you.
the ones that dont care about parse/speedkills/ultimate dont even bother with BiS. they literally just clear the tier and then unsub.
2 chest for 8 persons on a first clear of the week for a competent group.Doc, just one of these times it'd be nice if you actually read the OP before trying to bring down 'ye hammer of pragmatic realism'.
This would not increase the number of chests for a typical run. It just makes it so your entire carrot for running a raid in a given week isn't cut in half the moment you can't find 7 others who have yet to do the raid that week and have to rely instead on help from a friend who has already cleared to round out those numbers.
Likewise, already in the OP (brackets added for the context I snipped out):
2 chest for 6/7 persons on a clear for people who can't do it without someone else who already have do it.
You dont see what's wrong with this solution ? You get gear faster by subbing someone who already cleared over time than a groupe of 8 poeple doing it right.
You get the picture and how it breaks any balance ?
You're saying that like it's a matter of subbing in people who have cleared the boss at least once to support a party of learners. That is case where they are already taken for the carry, as the completion value will exceed that of the loot itself. But that's not who would primarily from this. Rather, it would be whoever has already cleared the given raid, just not yet this week, and needs an 8th person, as has commonly been suggested by merely shifting the penalty by one person/chest.2 chest for 8 persons on a first clear of the week for a competent group.
2 chest for 6/7 persons on a clear for people who can't do it without someone else who already have do it.
You dont see what's wrong with this solution ? You get gear faster by subbing someone who already cleared over time than a groupe of 8 poeple doing it right.
You get the picture and how it breaks any balance ?
And if the situation in which the gear has already typically been worth sacrificing is such an issue, then--again--simply completely remove the two chest system as a concept. Instead, if you want to imitate the earlier results exactly (minus the chance for any form of gear cheese) each person who clears has, on their first clear only, a 25% chance at a piece of loot, just as before. If they don't want it, they can trade it to, or exchange with a party member who also cleared for the first time that week. Or, just straight up remove the RNG, guaranteeing a piece of flexible raid-unique currency, while charging a higher amount of said currency accordingly so the loot acquisition rate remains, averaged over a party, exactly the same. Until you clear the second tier of the given raid, you can only spend it on whatever the first would have dropped; until you clear the third, you can only purchase what's from the first and second; and so on. Done. Less inventory bloat. Less RNG. No faster gear acquisition, nor any slower (unless you were somehow managing to milk/ninja/guilt loot out of your party previously and such wouldn't work over Trade).
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