I think just the above, with "just" in the sense of "only", would be almost perfect:
Drop the RNG (coffers), and double the guaranteed, flexible drops (that leave no available exploitation). Simple. Easy. Thorough.
Last edited by Shurrikhan; 10-30-2021 at 05:45 AM.
Not quite. even if some groups got a bit more coffers because 2 chests will go to 7 people instead of 8, they would still need to pay for two subs to get BiS.
As long as you cant get Bis in 4 weeks (be it 8, 7 or even 5 weeks) you will need to resub twice to get it. making gearing easier would not affect subs at all if it doesnt go below that threshold.
No let me point this out. If I have 7 friends with 8 characters maxed in total you are powerless to stop us.He's... not actually powerless to stop that, no. Anyone is free to offer their voice as to what rates of acquisition they game ought to normalize and allow for, and what incentives there should be to continuing playing for more than a single subscription period per raid tier; even if they are not going to partake in those raids, their experience is still indirectly affected, through the game's revenue.
(Were that revenue proportionately spent where players of various sorts want it spend, this would be a non-issue, but it is not; it's all one pool and the more players we have paying into it, for whatever reasons, the higher chance one has of getting the content they want made to be funded.)
Now, I do think switching to personal loot with full tradability (to people who haven't already gotten their one per week), or changing entirely to a single weekly-acquirable currency type per raid tier, with item costs decreased to compensate for the lost drops, would be preferable in that it'd allow people to run with whomever they want, whenever they want, and I'd accept some small degree of gear inflation in favor of being able to help out friends on my main on occasion without screwing them over, but I don't think we can, by principle, say that gear acquisition rates don't matter. They do. They definitely do.
Doing my own research the people who want changes to this system do savage. The ones who are against it.. don't really clear savage if at all.
You should not get a say in how something changes if you don't do the content.
Just like you dont get to say how engineering should be done if you arent an engineer.
Gonna need a citation on this one.
When I cleared E8S only 3% of Balmung had cleared it.
I'm BIS DRG and I think your change idea is terrible.
The game should not reward reorganizing static parties around rotating in and out single party members to get full loot every week, which is what your idea would do.
All those people who want full loot are forced to do PF. I PF'd for a great deal of my gear this tier. If I could play with my friends and get full loot every time, I never would have.
People in PF tend not to have statics. That's why they're in PF. What you're suggesting would in fact kill PF. It's why they won't do it.
You can argue with me and deny it all you want, and the change still won't happen, because it would kill PF.
This is bait.Gonna need a citation on this one.
When I cleared E8S only 3% of Balmung had cleared it.
I'm BIS DRG and I think your change idea is terrible.
The game should not reward reorganizing static parties around rotating in and out single party members to get full loot every week, which is what your idea would do.
All those people who want full loot are forced to do PF. I PF'd for a great deal of my gear this tier. If I could play with my friends and get full loot every time, I never would have.
People in PF tend not to have statics. That's why they're in PF. What you're suggesting would in fact kill PF. It's why they won't do it.
You can argue with me and deny it all you want, and the change still won't happen, because it would kill PF.
"The game should not reward reorganizing static parties around rotating in and out single party members to get full loot every week, which is what your idea would do." -- it already does. Checkmate
Anit no one going to be forced to gear funnel loot with the way i suggested. You can already do that with the current system. If you have 8 people in one static, and all have 8 characters each they can get BIS within a week or 2 now. Read up on what split raids are.
The changes i propose would change nothing that can't be done right now in the game. The only thing that would change is the getting rid of the reduction of chests in the game.
It already exists in the game. People can gear funnel it already. What my original post SUGGESTED locking the character out of loot for the week as the system does ALREADY, AND NOT REDUCING THE CHEST count.
And let's be real. The moment Square starts banning people in the game for TOS violations for saying who made a mistake in a savage fight, they will be the ones to kill the party finder.
Last edited by Anonicat; 11-29-2021 at 02:57 AM.
People can buy gear with books. Noone is screwed out of anything because it is still accessible. The reward is set so no one can exploit it with a carry.
Imagine caring about how quick people gear up.
As someone with a main static and who has a static she occasionally subs for, this would be a great change, presuming it retains the individual weekly loot lockout. If my main static has already done our reclears and the other group needs a sub, i don't want to have to dust off an alt character if they're also close to the clear that week.
Perhaps as a compromise, change how many alters the number of chests. Right now it's 1 chest per 4 fresh weekly clears, so maybe drop that to 1 chest per 3. This would give us the ability to have up to 2 who've already cleared for the week without impacting chest count, and up to 5 while still getting 1 chest.
Last edited by SnowVix; 11-29-2021 at 06:13 AM.
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