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  1. #1
    Player
    Muramas's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Mur Sijet
    World
    Ultros
    Main Class
    Warrior Lv 80

    New roulette idea: Minimum Item level

    I am playing some of since Heavensward and every time I beat an old raid or old dungeon I keep saying to myself "I remember this being harder". The issue is that we are so far past the orignal item level that we can breeze though it. This is good for people catching up but can be boring for people doing content for fun.

    I would like to suggest a few new roulette ideas.

    -One would be trials / raids synced at minimum item level so that it would be much harder. This could be done for both normal and extremes and it would feel like it was at launch.

    -The other would be dungeons synced at Lower item level than pre-required, this could be tuned to be more difficult.

    This could make old content feel brand new again while leaving content untouched.
    (5)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Would these new roulettes not reward Tomestones?
    Or would the others reward less to make room for these new sources of Tomestones?

    Otherwise, what would the incentive/reward structure be like?
    (1)

  3. #3
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ItMe View Post
    Would these new roulettes not reward Tomestones?
    Or would the others reward less to make room for these new sources of Tomestones?

    Otherwise, what would the incentive/reward structure be like?
    I'd like to see them reward something other than tomestones, personally, but that's just because it's really, really, easy to cap out on tomestones these days. But otherwise I'm all for adding more roulettes like this or other forms of challenge roulette.
    (3)

  4. #4
    Player
    Muramas's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Mur Sijet
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ItMe View Post
    Would these new roulettes not reward Tomestones?
    Or would the others reward less to make room for these new sources of Tomestones?

    Otherwise, what would the incentive/reward structure be like?
    There should be no issue with giving similar tomestones to the routlette that its similar to. Tomestones are already limited by a weekly cap.
    (3)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Makes me think of "unreal" but for dungeons (which means it may be not a roulette, or at least a unique type of unreal roulette), which could be a fun concept. It would be unfortunate if it kills the hard mode idea as I do think going through a space again at a different vision, as our normal / hard mode works currently, is quite neat. Yet if it can be a fun cost effective, in the sense it doesn't kill other content that is of greater value (imo), then that is cool- also it may perhaps be a good designer play ground to test out skills, for internal skill building / safe place to practice.

    I think if you did it for savage like content though it would just be a trap to kill people's time, except for pre-made situations in which case I don't think a roulette is a good solution. Certainly you could add more options for pre-made though, like modifications that make the content harder just because you wanted it. Maybe even complete content at a level synced below the content it was designed for just because because lol.

    Particularly the value would be akin to unreal trials where you can do old content but with your current kit, and a bit of that remix of vision. If you had a favorite dungeon, you could see it again, and be happy about the renewed (and perhaps even harder) challenge, without disrupting the main set piece (as if you made old content too hard it could mess up progression / player engagement for those not wanting to 'git gud').

    Quote Originally Posted by ItMe View Post
    Would these new roulettes not reward Tomestones?
    Or would the others reward less to make room for these new sources of Tomestones?

    Otherwise, what would the incentive/reward structure be like?
    Unreal like reward structure maybe? Definitely tomes are nice, but your concern (I assume) is very important if it messes up how people interact with the core structure of the game- which is already working.
    (1)
    Last edited by Shougun; 12-02-2021 at 06:03 AM.

  6. #6
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    how about an iron man roulette, death is permanent so if the dragoon starts tanking the floor after the first mob they'll continue to tank the floor until the dungeon is complete or everyone is tanking the floor
    (3)

  7. #7
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ryouma17 View Post
    how about an iron man roulette, death is permanent so if the dragoon starts tanking the floor after the first mob they'll continue to tank the floor until the dungeon is complete or everyone is tanking the floor
    As amusing as this could be it would only lead to everyone screaming at the healer, especially those people failing to read the text about no rezzes.
    (0)

  8. #8
    Player
    KittyKet's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Licorice Nightshade
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Alestorm View Post
    As amusing as this could be it would only lead to everyone screaming at the healer, especially those people failing to read the text about no rezzes.
    *cackles in BLM*
    (0)

  9. #9
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ryouma17 View Post
    how about an iron man roulette, death is permanent so if the dragoon starts tanking the floor after the first mob they'll continue to tank the floor until the dungeon is complete or everyone is tanking the floor
    *gasp* that would never happen!

    EDIT: Seriously though, iron man duties would be fun as heck.
    (2)

  10. #10
    Player
    KittyKet's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Licorice Nightshade
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Someone in another thread mentioned that enemies just need to be more threatening.

    I did Wanderer's Palace for the first time in years the other night, and was very disappointed that the giant Tonberry can no longer one-shot you. The whole fun of that dungeon was pulling as many trash as you could before you and your party became victims of culinary crime.

    I've always said I don't want us to have to go back to the days where dungeons were more frustrating than not. But tweaking certain mechanics that will punish you soundly for not paying attention wouldn't be a bad idea, I think.
    (3)

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