




Like... Week 18 late. End of April
OP is talking about savage, not normal. Savage only has 4 tokens.
No people the PF is more alive than it was in 5.5. When it got unlocked a few months ago.. it became alot more lively.Isn't that more because people already got what gear they wanted and took breaks until the expansion?
My group cleared the tier late and I have nearly every job at bis, and we stopped for the tier 3 or 4 months ago.... (really only missing the caster coat from e12s)





And that has nothing to do with them opening up every floor instead of clearing sequentially and adding echo?
Just removal of the loot lockout caused this?
I'd just like those raids to have 1 type of token instead of 1 token for head gear, 1 for chest, 1 for legs, 1 for feet, 1 for hands, 1 for accessories...
It just feels like unnecessary inventory clutter.


Considering the system already doesn't allow you to even roll if you already saw loot for the week, logically there's no reason not to do 2 chests every time and simply block reclearers from rolling.With Endwalker coming up can we get changes to loot lock system in Savage. I believe waiting X amount of months for the loot to always be 2 chest is not only detrimental to the PF community, but also goes against social design in MMO's.
With the way it is set up currently, if 1 person in a group has cleared for the week then 1 chest is awarded instead of 2. This is honestly kind of bad. It disincentivizes being social and finding friends to play with, and instead locking me to playing with only 7 people a week to clear with.
I would like to be able to help and join my friends raid groups on a whim, without having to make multiple alts slogging through the story, or paying 50 dollars to boost toons, and still having to do the story again, and not having to worry if i'm screwing my friends out of loot.
I propose just locking the character out of loot like it already does. Just get rid of the 2 chest system, and make everything 2 chest.
World 1st Racers will do whatever extreme is necessary to get BIS gear as fast as possible, and others will PF the first month and clear, leave the game and come back for next tier.
I'm speaking as from the standpoint of an average player, and someone who likes to raid with friends.
Just get rid of the 2 chest system lock. And instead just keep the character locked.
personally imo if anyone is clearing the savage tier and being fully geared out in BIS by week 2... there's something wrong with you. =p
He's... not actually powerless to stop that, no. Anyone is free to offer their voice as to what rates of acquisition they game ought to normalize and allow for, and what incentives there should be to continuing playing for more than a single subscription period per raid tier; even if they are not going to partake in those raids, their experience is still indirectly affected, through the game's revenue.
(Were that revenue proportionately spent where players of various sorts want it spend, this would be a non-issue, but it is not; it's all one pool and the more players we have paying into it, for whatever reasons, the higher chance one has of getting the content they want made to be funded.)
Now, I do think switching to personal loot with full tradability (to people who haven't already gotten their one per week), or changing entirely to a single weekly-acquirable currency type per raid tier, with item costs decreased to compensate for the lost drops, would be preferable in that it'd allow people to run with whomever they want, whenever they want, and I'd accept some small degree of gear inflation in favor of being able to help out friends on my main on occasion without screwing them over, but I don't think we can, by principle, say that gear acquisition rates don't matter. They do. They definitely do.
They really don't matter. Cause for as long loot still drops the way it does you can beat the system and gear funnel
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