Quote Originally Posted by Absurdity View Post
I think RNG is fine if the dice roll happens frequently enough to somewhat balance itself out. RNG in WoW for example worked back when I played because there was so much of it going on at the same time, you would roll the dice with almost every cast/ability. And this is also why I think Direct Hit and Crit are fine the way they are, it's a dice roll with every ability.

What is not okay is a single coin flip every 30 seconds, especially in a game like XIV where dps reigns supreme.
Absolutely. DNC rng works for example because your procs are frequent enough that it averages out. Even so, they're smoothing out Espirit because it was a little much.

It's worse than 30 seconds, Minor Arcana is a 60 second cooldown now. With that small a number of "procs" it's quite possible that in an 8 minute fight you'll get 1500 potency one pull, then 500 on the next.

Quote Originally Posted by AnotherPerson View Post
Because people wanted to "draw and deal with what you have, and then adjust if you don't have the thing you need,"
"Adjust" to what? This is what I mean by players deluding themselves there's a choice here. You just press it on cooldown and it either does damage or overheals, then you pretend you made a choice and adapted and you're a great player. Lady isn't a bad heal, it's practically an Indom, but no good player will plan around a heal that rng might choose not to give you for 4-5 minutes. And AST is all about heal planning and mapping your cd's.