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  1. #31
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    Cause you always have the one or more person that will always NEVER be satifisfied? I just dont even bother replying or paying attention to it no more am glad we got a stormblood feel back of lady and crown but with better potencies and now an aoe version, you have no idea how I love this, cant wait to be healing with ya friend when dc comes!!!!!, though ill be making sage my main now and ast my sub. Rip am ready to fully put away all my whms weapons lol, sch never too cared for that healer since day one so cant comment on them.
    Yes, I also love that they brought back the "feel" of Stormblood cards, even if it's in a pseudo fashion. Stormblood really hit the nail on the head for AST, but looking at the big picture of High End healing and where it was going. It was only natural to remove the "choice" that each card brought. Especially Royal Road, and spread. As much I love Royal Road, and deciding how to build my buffs and which card to hold with spread, at the end of the day we all RR Spire/Ewer...like always. And spread Balance. If I were to place blame on the RNG being ultimately changed? I place it squarely on the shoulders of the way fights are designed with a "time limit" baked into each encounter. Then you have to beat that timer before the enrage happens, it's only natural to want to do MORE DPS. But when you have to fight with RNG like we did in Stormblood, it was more of a problem then people realized. Although, the entire time AST's secretly loved the RNG aspect...because it was fun to just take what you got and make something out of it. Making everything the same DPS was a direct result of trying to SAVE AST from becoming to "you're services are no longer required".

    SE quite literally gave us that in ShB, and it made the job less dependent on it's RNG. While still having something RNG'esq by having to know your party makeup MUCH more. Each card has a home, and it doesn't really matter anymore on who you slip a card to. Don't get me wrong I have my favorites SAM, BLM, DRG. Heavy hitters. But I do like to put cards on the classes that don't hit so hard. DNC, BRD, MCH. To even out the DPS and bring it up. And you know the best part...it doesn't matter. It literally doesn't.

    SE has solved something that WoW could not. Make everything useful in it's own right, while obsessing over job balance. Which is why....it literally doesn't mater which healer or job you pick. Pick the one you like...and have fun?

    I'll enjoy AST this expansion very much so. And if our paths cross? I'll be happy to heal for you.
    (7)

  2. #32
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Lol all of this griping for 25o potency dps? No wonder we lost card diversity and class distinction when people want us to be glare mages basically
    (4)

  3. #33
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by inhaledcorn View Post
    It's quite clear from your responses that you have 0 idea how to play any healer at a high level. There is no such thing as "bonus damage". The fact that you treat any healer damage as bonus damage fails to realize that, if enough damage isn't dealt, the boss will flat-out kill everyone, and you cannot heal or mitigate that at all. You will die. End of story. How do you prevent that? Everyone pumps out as much damage as possible. High-level healing meta involves you using as few healing spells as possible. These changes are awful because it robs AST of much of its consistency. Why bring an AST when it might be able to give and deal a ton of damage when you can bring a good WHM and guarantee it? These changes do nothing but punish you for trying to optimize your play, the exact same problem SCH currently has.
    The solution is extremely simple: balance DPS checks around the assumption that an AST having a certain % uptime on Malefic and Combust is enough to avoid enrage, assuming the party is playing as it is supposed to. Getting 0 or 6 Lords won't mean wiping or not wiping, as you just assumed.

    Same story for SCH. If I don't have to spend all my aetherflow on Energy Drain, why does it matter that I might lose 100p because I dared to use a Sacred Soil? Just because that means losing 100p when I'm parsing? Should the game be balanced on this? Obviously the answer is no. If SCH is the only healer that is "punished" this way, the answer shouldn't be "get rid of Energy Drain!", it should be "well, then add something similar to the other healers".

    We complain day and night about healers, healing being too easy, kits being boring, identities being stripped away and all that, and then we also have meltdowns over a Lord card. C'mon now. We are never going to get a healer design that satisfies everyone this way.
    (9)

  4. #34
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rewd View Post
    The solution is extremely simple: balance DPS checks around the assumption that an AST having a certain % uptime on Malefic and Combust is enough to avoid enrage, assuming the party is playing as it is supposed to. Getting 0 or 6 Lords won't mean wiping or not wiping, as you just assumed.

    Same story for SCH. If I don't have to spend all my aetherflow on Energy Drain, why does it matter that I might lose 100p because I dared to use a Sacred Soil? Just because that means losing 100p when I'm parsing? Should the game be balanced on this? Obviously the answer is no. If SCH is the only healer that is "punished" this way, the answer shouldn't be "get rid of Energy Drain!", it should be "well, then add something similar to the other healers".

    We complain day and night about healers, healing being too easy, kits being boring, identities being stripped away and all that, and then we also have meltdowns over a Lord card. C'mon now. We are never going to get a healer design that satisfies everyone this way.
    Amen could not agree more. It is like saying the drink is too plain it needs more sugar, or the drink has too much sugar it needs to be watered down.
    (3)

  5. #35
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sqwall View Post
    Yes, I also love that they brought back the "feel" of Stormblood cards, even if it's in a pseudo fashion. Stormblood really hit the nail on the head for AST, but looking at the big picture of High End healing and where it was going. It was only natural to remove the "choice" that each card brought. Especially Royal Road, and spread. As much I love Royal Road, and deciding how to build my buffs and which card to hold with spread, at the end of the day we all RR Spire/Ewer...like always. And spread Balance. If I were to place blame on the RNG being ultimately changed? I place it squarely on the shoulders of the way fights are designed with a "time limit" baked into each encounter. Then you have to beat that timer before the enrage happens, it's only natural to want to do MORE DPS. But when you have to fight with RNG like we did in Stormblood, it was more of a problem then people realized. Although, the entire time AST's secretly loved the RNG aspect...because it was fun to just take what you got and make something out of it. Making everything the same DPS was a direct result of trying to SAVE AST from becoming to "you're services are no longer required".

    SE quite literally gave us that in ShB, and it made the job less dependent on it's RNG. While still having something RNG'esq by having to know your party makeup MUCH more. Each card has a home, and it doesn't really matter anymore on who you slip a card to. Don't get me wrong I have my favorites SAM, BLM, DRG. Heavy hitters. But I do like to put cards on the classes that don't hit so hard. DNC, BRD, MCH. To even out the DPS and bring it up. And you know the best part...it doesn't matter. It literally doesn't.

    SE has solved something that WoW could not. Make everything useful in it's own right, while obsessing over job balance. Which is why....it literally doesn't mater which healer or job you pick. Pick the one you like...and have fun?

    I'll enjoy AST this expansion very much so. And if our paths cross? I'll be happy to heal for you.
    Let the power of stars (ast) and technology(sage) combine
    (2)

  6. #36
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by rewd View Post
    The solution is extremely simple: balance DPS checks around the assumption that an AST having a certain % uptime on Malefic and Combust is enough to avoid enrage, assuming the party is playing as it is supposed to. Getting 0 or 6 Lords won't mean wiping or not wiping, as you just assumed.

    Same story for SCH. If I don't have to spend all my aetherflow on Energy Drain, why does it matter that I might lose 100p because I dared to use a Sacred Soil? Just because that means losing 100p when I'm parsing? Should the game be balanced on this? Obviously the answer is no. If SCH is the only healer that is "punished" this way, the answer shouldn't be "get rid of Energy Drain!", it should be "well, then add something similar to the other healers".

    We complain day and night about healers, healing being too easy, kits being boring, identities being stripped away and all that, and then we also have meltdowns over a Lord card. C'mon now. We are never going to get a healer design that satisfies everyone this way.
    These changes to the cards were 1) unnecessary and 2) doesn't even change what people didn't like about current cards. You're still going for three different seals in your opener, which means your opener is still very busy. You now have an extra oGCD to weave in separate Divination. Oh, and you also have to hit your Minor Arcana draw to hopefully get in a Lord within the buff window. This, hilariously, made your opener even more busy, which people did not like. Unlike other jobs with random chance, AST is actually losing means of forcing a bit of RNG in its favor with far less redraws and the loss of Sleeve Draw altogether. Dancer has Flourish. Black Mage has Sharp Cast. Monk has Brotherhood. Bard has Apex Arrow. And AST gets a sledgehammer to the knee.

    But, y'all got what you wanted: RNG for the sake of RNG.
    (2)

  7. #37
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I have no problem with rng but why the hell can I only redraw once per card and then they remove sleeve draw also. It’s a 2 min 1 card cd giving you only 1 missing seal every 4 cards. And new king and queen are just a button you press two times every minute. I know shadowbringer kind and queen was disliked but I had too at-least use some of my not dead brain cells after hammering malefic to look for the right target. Also astro just having again way better cost free healing tools on 1 min cd then any other healer but to compensate for it they kick you in the balls actually having any consistency playing healer. You either gonna punch walls after not getting a 3 seals astrodyne after 15 cards and another run you get 3 perfect seals all the time (pretty sure winning lottery is more easy then that ) .
    (1)

  8. #38
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,000
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by inhaledcorn View Post
    But, y'all got what you wanted: RNG for the sake of RNG.
    It's hilarious how many threads there were about changing the ShB card system and the only thing SE took away from those was "put RNG from the old card system on top of the current one that nobody likes."

    At this point you almost can't attribute it to incompetence anymore and have to attribute it to malice.
    (4)

  9. #39
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sqwall View Post
    I disagree with this statement. Gravity isn't RNG, Combust isn't RNG, Malefic isn't RNG. Personal DPS doesn't have to all be perfect, and for some to think that everything related to DPS needs to knock their socks of just further dilutes the job. Otherwise AST should have just been a R.DPS. At AST heart is a healer, and it is possibly the best healer in the game. Possibly.

    I don't believe those that think the RNG on AST is bad....it's not. Far from it really. MNK currently has worse RNG, BRD has worse RNG. For me personally it's not hard to get a Divination opener, it's not hard to throw out a card every 30 sec, it's not hard to redraw, it's not hard to see when my non-sleeve draw Div isn't coming together well...and when I need to toss out minor arcana when I run out of redraws for 1 seal to get ready for Div.

    AST has ALL the tools it needs to heal and DPS effectively. If people want to think it's DPS is completely behind an RNG system, then your missing the point. Minor arcana is fine with the new iteration, because it's basically an after thought currently. AST is the buff healer, and it's cards also serve as it's DPS. Every time you toss a card onto a Dragoon or a Black Mage, you the healer just increased your DPS.

    You play AST well, and roll with the punches you can increase DPS quite a bit. The new Lord and Lady does NOT break the job at all. If anything it gives me more to do during slower moments.

    I'm happy with the new changes.

    Let me clarify since you seem to fail to understand how this game is designed. Your ability to do your job properly as an AST with this design is entirely RNG dependent. Using your basic dps abilities is the bare minimum. AST has tools that give it large boosts of damage which will always be beneficial for your team, but those tools have more or less a 50% chance to fail.

    Being a buff class does not automatically make it an inconsistent class. The current design of minor arcana and draw/astrodyne do make it inconsistent. If you like inconsistencies for the sake of it, then good for you. I’m not trying to change your opinion. Just reiterating that the class design is objectively flawed and hope they fix it for the sake of players who want their hard work to be paid off consistently.

    Instead of practicing and improving on a class like AST where I’m destined to fail 50% of the time, I could just play sage whose damage is guaranteed every pull. I will always be benefiting my team to my jobs fullest extent, not barred by pointless coin flips.
    (1)

  10. #40
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sqwall View Post
    Celestial intersection now has a trait for TWO charges....I love this skill and it has always had me wishing I could use it on myself when in danger...but it's usually on CD. Now I can. THANKS!
    Yooo I just learned about this!
    Diurnal Celestial Intersection is a very fun skill and I'm super happy I now have a second flexible use I can chuck out~

    I wonder if casting it twice will give a larger shield? Or just reapply the initial shield...

    Heh heh those tanks'll feel like nothing is hitting em~
    PLD won't even need Holy Shelltron~
    (0)

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