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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sqwall View Post
    BUT it does offer choice, and choice offers variety.
    But that was my point. It really doesn't. You will almost invariably always want Lord of Crowns as it is always useful. While Lady of Crowns is only useful when there is some significant healing to do. Especially since Lord of Crowns IS a dps gain. It adds to Astrologian's dps, its an oGCD you can weave into your casts for a 250 potency gain.

    Indeed, I agree it is not much. And the RNG definitely offsets the value for both. Maybe it's not valuable enough to make a dent, but it is still more useful than healing. Healing doesn't make the fight finish faster. Healing can be completely wasted and add nothing to a team if it doesn't save anyone and for that AST has a lot of much more consistent tools.

    It's a choice between always free useful damage (which can be augmented in Divination or Astrodyne windows, increasing its value.) and free very situational healing. This isn't really choice.
    (8)
    Last edited by GrimGale; 10-14-2021 at 02:47 AM.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GrimGale View Post
    But that was my point. It really doesn't. You will almost invariably always want Lord of Crowns as it is always useful. While Lady of Crowns is only useful when there is some significant healing to do. Especially since Lord of Crowns IS a dps gain. It adds to Astrologian's dps, its an oGCD you can weave into your casts for a 250 potency gain.

    Indeed, I agree it is not much. And maybe it's not valuable enough to make a dent, but it is still more useful than healing. Healing doesn't make the fight finish faster. Healing can be completely wasted and add nothing to a team if it doesn't save anyone and for that AST has a lot of much more consistent tools.

    It's a choice between always free useful damage (which can be augmented in Divination or Astrodyne windows, increasing its value.) and free very situational healing. This isn't really choice.
    Hmm good point. I seem to go in a different direction on this I suppose.
    Minor Aranca is 60 sec cooldown timer starts when used. Separate timer from draw and crown play.
    Crown Play is instant use and is technically "Spread" from astro of old. You can hold on to this for 60 sec until you start to see drift.

    This gives me the chance to use Lady within 60 sec of pulling it up. I don't have to use it RIGHT away....I can hold it when healing is needed with the 60 sec until minor arcana comes up again. Lord...well yeah might as well us it right away as it is undeniably more useful.

    Either way. I see them both useful. And I understand your point. I just see it in a different way as MP savers for DPS and Healing respectively.
    (7)
    Last edited by Sqwall; 10-14-2021 at 02:55 AM.

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by GrimGale View Post
    But that was my point. It really doesn't. You will almost invariably always want Lord of Crowns as it is always useful. While Lady of Crowns is only useful when there is some significant healing to do. Especially since Lord of Crowns IS a dps gain. It adds to Astrologian's dps, its an oGCD you can weave into your casts for a 250 potency gain.

    Indeed, I agree it is not much. And the RNG definitely offsets the value for both. Maybe it's not valuable enough to make a dent, but it is still more useful than healing. Healing doesn't make the fight finish faster. Healing can be completely wasted and add nothing to a team if it doesn't save anyone and for that AST has a lot of much more consistent tools.

    It's a choice between always free useful damage (which can be augmented in Divination or Astrodyne windows, increasing its value.) and free very situational healing. This isn't really choice.
    Well it all depends on the encounter and your gear regarding that encounter.
    If you can heal through everything solely with ogcd then yes the Lord is better but that's usually only true when you overgear the fight or have it already down and had time to figure out the best ogcd rotation with your coheal. Especially during prog a 400potency aoe heal can be quite nice.
    On day1 even E9S was hardly healable without gcd heal and by the time you figured it she was usually already dead.

    200 damage potency on an average of 120s is like so weak I don't even see why people care about that.
    Over the course of an entire fight this will result in 2-4 malefic depending on the RNG something that shouldn't be needed for a dps check. And again, if it is then it would probably only be on 4th floor week one and usually when you do the 4th floor on week one you generally do use a few gcd heal there a there and if you have to then the lady is better than the lord because it heals more than a helios so if 3 lady can replace 3 helios then that's 3 malefic cast instead which is a net benefit.
    (and yeah ofc once you overpower the fight well... at this point it only matter if you do speed run or want that 99+% perf)
    (2)