Quote Originally Posted by Liam_Harper View Post
I hate RNG. I respect that others like it and we're all entitled to our opinion, but it has no place for me in a scripted game on one of the most calculated healers, where your heal gameplay revolves around oGCD timing, heal range, planning, placement and understanding class burst windows. I don't enjoy that sometimes I just do slightly worse because RNG says so. When I redraw the same seal 3 times and have to throw out a 5% Divination, I'm not thinking "wow, this is fun, I love being screwed over!".

RNG isn't a choice. You get lucky or you don't. Lord and Lady for a skilled player is meaningless because you'll either blow Lord on cd, or Lady will be useless because you have the fight mapped out and it doesn't fit. There isn't an engaging toolkit here to pick from, just an extra button that might give you a tiny bit more dps, or be useless.
I think RNG is fine if the dice roll happens frequently enough to somewhat balance itself out. RNG in WoW for example worked back when I played because there was so much of it going on at the same time, you would roll the dice with almost every cast/ability. And this is also why I think Direct Hit and Crit are fine the way they are, it's a dice roll with every ability.

What is not okay is a single coin flip every 30 seconds, especially in a game like XIV where dps reigns supreme.