Quote Originally Posted by AnotherPerson View Post
Because people wanted to "draw and deal with what you have, and then adjust if you don't have the thing you need," like old Stormblood AST while others wanted guaranteed DPS buffs and more controlled RNG. The randomness of the RNG was a very popular reason to why people played AST.

This is taken very literally. DPS card buffs stay, divination gets changed, so this is always good for guaranteeing rDPS increase.

The AST 'flavor' with the cards is basically this RNG buff with Astrodyne. The additional DPS buffs from Astrodyne would be great, but not mandatory. It's a lot better than say, for example, having the effects of damage mitigation tied to the effect that you can't guarantee drawing.

While there are certainly better ways to implement the RNG flavor, this is still pretty good to have. Astrodyne will also always guarantee MP regeneration, so there's no problems with MP even if your RNG is terrible. Just think of Astrodyne as RNG DPS procs like other jobs, except on a longer duration.
Yes but even stormblood astro had more options what to do with the cards. Now it’s single redraw atleast in stormblood I could royal road the card if it was decent or had king or queen. Now it’s draw get a bad seal then redraw once and still a bad seal. Also astro has no mana problem expect if the entire party dies 5 times or so. Having so many ogcd heals on a minute cd make him still the most mana efficient heal in the game.