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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Payadopa View Post
    What I honestly don't get about such statements is that we think of a scenario where nobody screws up. I'm raiding myself and people do screw up or the enemy gets a lucky hit in so it's nice to have it.
    The problem from my point of view with that skill is how those reward the player.

    Lord is always nice to have as there is no thing as "too much damage" no matter the content you're in, you press X and get Y no matter what

    Lady however has 2 problems tied to it, the first one is that depends on your enviroment, if little to no healing is required be it because your cohealer has it covered or the more common and likely scenario of damage so low it doesnt require the heal then lady doesnt give you any meaningful reward. The second problem is how its a rng heal which is probably the worst kind of rng you can have coupled with rng mitigation, the reason? heals are planned and something that as you get better do less (minimize resource loss) and as such an rng heal is a heal that provides little value as it can't be planned and only gives you more potential on something you're trying to reduce.

    This makes minor arcana a skill that has a chance of providing Y and another chance of providing X being that X something may hold no real value. That is something that even in games with rng involved (yu gi oh or warhammer comes to mind) is avoided, you want to get something be it X or Y but you want both to be equally valuable without being the same and from my perspective lord and lady fail at that.

    However I do not think lady is not salvageable by any means, systems that may help the astro roughly predict how many ladies they'll get in a encounter and when would help a lot as they could make lady something you can count on and adjust to, kinda like how in card games you know your deck and while not knowing when certain cards will appear you can plan around them as you know they're there and how many.
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Payadopa View Post
    What I honestly don't get about such statements is that we think of a scenario where nobody screws up. I'm raiding myself and people do screw up or the enemy gets a lucky hit in so it's nice to have it.
    In which case RNG decides you get useless Lords for the next 5 minutes and you don't have your Lady to cover the screw up. You can't adjust to that with Minor Arcana, rng said no. You just have to throw Lord at the boss, which does nothing to help the situation. How do you not get that?

    Certain posters here are so focused on being anti-min maxer and focusing on dps that they can't see bad design right in front of their face. I've stated myself that I'd be happier if Minor Arcana did no dps at all. For example if Lady was the aoe heal and Lord was a single target heal that could also remove weakness, you could at least adapt by throwing it where it would be of the most use. Nice tool for prog.

    But the current Minor Arcana is plain unreliable. But I guess if that lets you continue your agenda against raiders, you don't really care how bad the class feels to play.
    (9)

  3. #3
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    In which case RNG decides you get useless Lords for the next 5 minutes and you don't have your Lady to cover the screw up. You can't adjust to that with Minor Arcana, rng said no. You just have to throw Lord at the boss, which does nothing to help the situation. How do you not get that?

    Certain posters here are so focused on being anti-min maxer and focusing on dps that they can't see bad design right in front of their face. I've stated myself that I'd be happier if Minor Arcana did no dps at all. For example if Lady was the aoe heal and Lord was a single target heal that could also remove weakness, you could at least adapt by throwing it where it would be of the most use. Nice tool for prog.

    But the current Minor Arcana is plain unreliable. But I guess if that lets you continue your agenda against raiders, you don't really care how bad the class feels to play.
    I was saying Lord should be an AoE heal with Shield and Lady should be an AoE heal with Regen. Still unpredictable, but it might save a Collective or Opposition use.

    And, seriously, I don't understand what these people are so angry with raiders. Raiders are generally the ones the developers balance things around since they are the ones who actually understand the game, mainly because they have to. Those who are so anti-min max can't articulate why something is good or bad, they can only break it down to, "Don't change it because I like it."

    Guess what? I want Astrodyne and Minor Arcana changed because I don't like it. But, I know why I don't like it: it's a loss of consistency in a game where things are predictable. It's not about gambling, and those who think AST was a gambler doesn't understand a thing about how it has always been played.
    (0)

  4. #4
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    I like it precisely because of the rng. I like rng. I like the unpredictable nature of the ability because it keeps things interesting and forces me to adapt.

    Min makers are why our cards were homogenized and will bring even more blandness to the healers. Please stop. If you don’t like rng go to another class that doesn’t use it
    (2)

  5. #5
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Liam_Harper View Post
    In which case RNG decides you get useless Lords for the next 5 minutes and you don't have your Lady to cover the screw up. You can't adjust to that with Minor Arcana, rng said no. You just have to throw Lord at the boss, which does nothing to help the situation. How do you not get that?

    Certain posters here are so focused on being anti-min maxer and focusing on dps that they can't see bad design right in front of their face. I've stated myself that I'd be happier if Minor Arcana did no dps at all. For example if Lady was the aoe heal and Lord was a single target heal that could also remove weakness, you could at least adapt by throwing it where it would be of the most use. Nice tool for prog.

    But the current Minor Arcana is plain unreliable. But I guess if that lets you continue your agenda against raiders, you don't really care how bad the class feels to play.
    What certain posters here don't get is that antagonizing people only has the consequence of embarassing yourself and weakining your arguments (which could be weak to begin with). Starting your posts with a "akshually if you have this opinion you surely don't understand the basics of the blablabla" or acting like "agenda against raiders" is a real thing in this thread (seriously, stop grasping at straws), is silly and sad to see.

    Also, please, tell me if I got this right. Some people don't like the current system because Lady is a RNG heal and those are unreliable and because Lord is always better, and your suggestion to fix this is to:

    - Make Lord a RNG heal, so that instead of having one unreliable tool, we get two
    - Make Lord the better card because healers are not missing AoE heals and being able to remove weakness is a very, very powerful buff both in prog and non-prog content (and you are able to hold a potential Lord for the rest of the fight because Lady sucks)
    - Make this a completely dead and irrelevant mechanic outside of prog
    - Make AST even more powerful and WHM, its direct competitor, even less appealing because just the chance to be able to get a Lord and dispel the weakness debuff, on top of AST being in general just better than WHM, would be enough to strongly prefer one healer over the other

    and you are accusing others of being unable to see bad design right in front of their face?
    (4)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rewd View Post
    Also, please, tell me if I got this right. Some people don't like the current system because Lady is a RNG heal and those are unreliable and because Lord is always better, and your suggestion to fix this is to:
    RNG heals end up in a strange no mans land where they don't really serve any clear purpose.

    Savage raiders will typically distill runs down into a fairly rigid rotation. RNG heals go against this (Thus old Arrow was so divisive). If I'm going to lean on it, it'd better provide enough value to make the potential shift worthwhile. A single oGCD heal frankly doesn't.

    In more casual content, what purpose does it really serve? It's window dressing fluff IMHO. I could accidentally unbind it mid pull and it wouldn't change a thing. Our kits are already comically overtuned as it is.

    Here's a spicy hot take:

    I'd make it grant a missing sign for Astrodyne and switch the card drawn to 1 of 3 50% weaker classic Stormblood era cards depending on which sign it grants.

    Let's go with-

    15 second 4% Damage Up - Balance for Solar
    15 second 4% Crit Up - Spear for Celestial
    15 second MP Regen Up - Ewer for Lunar

    Obviously the durations and percentages would need to be tuned (probably downwards to ensure it doesn't out value regular cards) but you get the idea. It adds RNG of varying degrees of usefulness but in a way that's open to being gamed if you pay attention to what seals you've already got saved.

    All in the name of adding a bit more gameplay depth whilst also helping to make Astrodyne align up with 2 minute raid buffs so it doesn't fall into the same trap PoM did.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rewd View Post
    and you are accusing others of being unable to see bad design right in front of their face?
    I am, yes.

    -Removing weakness is powerful, sure, but it's just an example because "single target heal" doesn't sound that exciting. But it could be whatever. I'm not a developer, we're just exploring opinions here.
    -Sure, I'm probably being a bit too harsh towards Payadopa, I can admit that. Easy to get carried away when you feel strongly about something.
    -Two heals wouldn't be as unreliable because you're always getting a heal.
    -I'd rather it was dead outside of prog than frustrating on farm runs where you play perfectly and get rng screwed out of 1000 potency over the fight.
    -WHM isn't even a competitor. It needs attention far more than AST to be honest.
    (4)
    Last edited by Liam_Harper; 10-18-2021 at 08:33 AM.

  8. #8
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'm not a developer, we're just exploring opinions here.
    Indeed, which is why I'd rather we all think twice and avoid personal attacks, which just make the discussion pretty obnoxious overall. Moving on:

    - Two heals (or 3, or 4, or...) are still unreliable because they are RNG and mess up with your healing plan (which every good healers has). This is actually something I agree with. ST and AoE heals might be more manageable RNG, but still rather superfluous.

    -I'd rather it was dead outside of prog than frustrating on farm runs where you play perfectly and get rng screwed out of 1000 potency over the fight.
    You see, this is the whole point of the discussion, really. I, on the other hand, love the thought of it. Not only in farm parties, but dungeons, savage progs, alliance raids...
    I prefer the "different strokes for different folks" approach, rather than "I prefer this way and you are objectively wrong if you think otherwise" approach.

    I wouldn't mind making Lady more appealing because an AoE heal on a healer that isn't really lacking in that department is not that great, but God, I would be lying if I said Astrodyne and Minor Arcana didn't make me feel excited to play AST again.
    (5)

  9. #9
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Man, I really love AST's current design. It has unique and powerful tools, it's the right amount of busy, and the RNG is manageable. But the EW changes just make it too RNG for my taste. I'll play it for Normal raids, but the RNG is just terrible for Savage where I want to plan everything out. And of course parsing with it is just about fishing for one run with good card draws... Almost as bad as dancer RNG.

    Everytime I get a Lady of Crowns in the opener (100% useless when all my other cooldowns are available), I'm not gonna wipe and reset of course, but I'll be immensely disappointed.

    It's ironic considering how cool AST looked in the job trailer and how bland SCH looked, but I think I'd rather play around with SCH's new speedboost than deal with AST cards now.

    I'm not the type to complain usually, but I can't see the silver lining in this particular case. And supposedly the devs listen on the forums sometimes. Figured I would throw in my 2 cents.
    (1)
    Last edited by Leonerdo; 10-17-2021 at 11:22 AM.

  10. #10
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by rewd View Post
    This is the second time in a row that you treat your interlocutor as an idiot that has no idea how healing and the game work, while you act like you are aware of the secrets of the universe. I know it's an alluring option when you have weak arguments, but it's also very obnoxious.

    That being said, no. AST needs to do three things: damage, healing and party buffs. None of this is - and I'm quoting you - entirely RNG dependent. Not even close. Now that we - hopefully - made this clear and got rid of hyperboles, we can move on.

    To address your question from your previous comment: why would anyone play AST over WHM? Because they like AST more. And because, unless balance is very off (and in this case, they will fix it), AST's basic damage spells, card and divination will, more or less, match WHM's personal damage. Astrodyne and Lord would very likely make AST deal more damage than a WHM if you have perfect RNG, but guess what: it's RNG. It's inconsistent. You can't replicate it realiably. It doesn't matter.


    No, the job is not objectively flawed. Your lack of awareness is also so astonishing.
    Let me get this straight: some people enjoy the AST changes, some don't. These AST changes make the job more different compared to the rest of the healers. You don't like the job and call it objectively flawed.
    Your solution: scrap what makes AST different and make it similar to the rest, so one portion of the playerbase (=me) can be happy. So everyone that wants AST to change can play AST or - like you said - SGE and WHM. Everyone that wants to play EW's AST in its current form can instead play... Ehm... What can they play?
    Sounds very healthy and not egoistic at all to me.
    I'm sorry. Did I hurt your feelings? Your reasonings for wanting to keep AST the way they are a literally "because people like it", which is not even an argument. Some people like eating crap but that doesn't make it good.

    You've failed to even address my argument, which is the current card system/astrodyne has about a 50% chance to punish players just from RNG. This is not something the player can improve upon and see results of their hard work. RNG for the sake of RNG in this game is a bad thing when it results in loss of damage consistently. People don't like that, and it will cause them to move to other classes.

    The whole, if you don't like it, don't play it and just shut up argument is so condescending and dismissive. People ask for changes because they care about their main job. If the changes were for the benefit of all players, there's no reason to silence those players.

    I'll say it again, the card system is flawed but I'm thinking there will be some adjustments that help us manipulate the RNG.
    (3)

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