The problem from my point of view with that skill is how those reward the player.
Lord is always nice to have as there is no thing as "too much damage" no matter the content you're in, you press X and get Y no matter what
Lady however has 2 problems tied to it, the first one is that depends on your enviroment, if little to no healing is required be it because your cohealer has it covered or the more common and likely scenario of damage so low it doesnt require the heal then lady doesnt give you any meaningful reward. The second problem is how its a rng heal which is probably the worst kind of rng you can have coupled with rng mitigation, the reason? heals are planned and something that as you get better do less (minimize resource loss) and as such an rng heal is a heal that provides little value as it can't be planned and only gives you more potential on something you're trying to reduce.
This makes minor arcana a skill that has a chance of providing Y and another chance of providing X being that X something may hold no real value. That is something that even in games with rng involved (yu gi oh or warhammer comes to mind) is avoided, you want to get something be it X or Y but you want both to be equally valuable without being the same and from my perspective lord and lady fail at that.
However I do not think lady is not salvageable by any means, systems that may help the astro roughly predict how many ladies they'll get in a encounter and when would help a lot as they could make lady something you can count on and adjust to, kinda like how in card games you know your deck and while not knowing when certain cards will appear you can plan around them as you know they're there and how many.



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