Quote Originally Posted by rewd View Post
The solution is extremely simple: balance DPS checks around the assumption that an AST having a certain % uptime on Malefic and Combust is enough to avoid enrage, assuming the party is playing as it is supposed to. Getting 0 or 6 Lords won't mean wiping or not wiping, as you just assumed.

Same story for SCH. If I don't have to spend all my aetherflow on Energy Drain, why does it matter that I might lose 100p because I dared to use a Sacred Soil? Just because that means losing 100p when I'm parsing? Should the game be balanced on this? Obviously the answer is no. If SCH is the only healer that is "punished" this way, the answer shouldn't be "get rid of Energy Drain!", it should be "well, then add something similar to the other healers".

We complain day and night about healers, healing being too easy, kits being boring, identities being stripped away and all that, and then we also have meltdowns over a Lord card. C'mon now. We are never going to get a healer design that satisfies everyone this way.
These changes to the cards were 1) unnecessary and 2) doesn't even change what people didn't like about current cards. You're still going for three different seals in your opener, which means your opener is still very busy. You now have an extra oGCD to weave in separate Divination. Oh, and you also have to hit your Minor Arcana draw to hopefully get in a Lord within the buff window. This, hilariously, made your opener even more busy, which people did not like. Unlike other jobs with random chance, AST is actually losing means of forcing a bit of RNG in its favor with far less redraws and the loss of Sleeve Draw altogether. Dancer has Flourish. Black Mage has Sharp Cast. Monk has Brotherhood. Bard has Apex Arrow. And AST gets a sledgehammer to the knee.

But, y'all got what you wanted: RNG for the sake of RNG.