While I am intrigued about some of the changes, I also agree that the card system is still poorly designed and will not be enjoyable to play. At first I was excited because I thought Macrocosmos was an ogcd which would mean being able to weave in-between malefics like assize, but it's just a malefic substitute with a heal since their potencies are the same. The Lord is nice, but now your personal damage is completely based on rng and there's nothing you can do to change that no matter how much you master the class.

Just as someone already mentioned, damage will ALWAYS be better than healing. This is not an opinion but a matter of fact as that is how the game is designed. You are not benefiting the party by healing constantly, but you are by doing damage. This is something all players need to understand no matter what casual or not.

Being able to reroll the arcana for the other card would also be an option I'd he happy for but that would probably add to the skill bloat, so giving both equal amounts of damage will having a slightly different effect would also silver the problem.