
Originally Posted by
Liam_Harper
I hate RNG. I respect that others like it and we're all entitled to our opinion, but it has no place for me in a scripted game on one of the most calculated healers, where your heal gameplay revolves around oGCD timing, heal range, planning, placement and understanding class burst windows. I don't enjoy that sometimes I just do slightly worse because RNG says so. When I redraw the same seal 3 times and have to throw out a 5% Divination, I'm not thinking "wow, this is fun, I love being screwed over!".
RNG isn't a choice. You get lucky or you don't. Lord and Lady for a skilled player is meaningless because you'll either blow Lord on cd, or Lady will be useless because you have the fight mapped out and it doesn't fit. There isn't an engaging toolkit here to pick from, just an extra button that might give you a tiny bit more dps, or be useless.
I don't get why it's "ok" to get randomly screwed sometimes? What does it add to the game? How does it reward effort? Would we be happy if BLM had a 5% chance to get a damage down debuff every time they used Xeno? Personally I think it's just attractive to bad players because they can pretend their bad performance is out of their control and delude themselves into thinking they're useful, or just don't really care how well they're doing, but I won't judge. I just think it's a waste of a great healer that normally rewards planning and calculated gameplay, to add a "randomly you'll do worse" mechanic.
If AST was actually the "gambler healer" and the entire toolkit including all oGCD heals, was based on cards and reflected that, it'd be different. You'd have to think on your feet and adapt to the hand you drew. That would be your playstyle and I'd be all for it. But it's just out of place on a class whose entire heal toolkit is based on precision.