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  1. #21
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    It's quite clear from your responses that you have 0 idea how to play any healer at a high level. There is no such thing as "bonus damage". The fact that you treat any healer damage as bonus damage fails to realize that, if enough damage isn't dealt, the boss will flat-out kill everyone, and you cannot heal or mitigate that at all. You will die. End of story. How do you prevent that? Everyone pumps out as much damage as possible. High-level healing meta involves you using as few healing spells as possible. These changes are awful because it robs AST of much of its consistency. Why bring an AST when it might be able to give and deal a ton of damage when you can bring a good WHM and guarantee it? These changes do nothing but punish you for trying to optimize your play, the exact same problem SCH currently has.
    (3)

  2. #22
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I love the changes though ofc I still will miss dear noct sect, however the fact is that we keep the dirunal sect shields which is stupidly powerful anyways is enough for me to be greatful though we cant use em unless high lvl e.e, it is nice to see that ast gotback old crowns and lady and even made them aoes!!!!!!!!!. Though my personal gripe overall honestly is the rest of cards still being the same boring dry buffs.....and divination though now that can be used freely other than that everything else is BEAUTIFUL, but I am going to main sage now and sub ast when bored because sadly as we know am more a barrier type of healer. All am seeing atm is pure ast/sage combos, poor whm/sch bless their hearts lol.
    (0)

  3. #23
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vivix View Post
    Idk why people like the divination changes. It was always available when I needed it and at least fishing for the correct seals occasionally gave me something to do.
    I hated it because to me with old stormblood cards I had way more choices and things to do with a card whether to increase potency/make it aoe or make duration longer, shadow bringer system is whacko all 6 cards doing the same buff and 3 becomes half only effective if you end up in a situation example? have a light party with 2 melee dps and a tank yah its stupid, I aint gonna fish a range card to throw it on myself as the healer who cant outbeat actual dps on dps, oh you wanna use a card on a person but guess what your missing that one seal and have no choice but to maybe redraw to get that seal, oh you throw a card prepull before battle and the seal dont count. Many reasons sb divination was whacko. I welcome this end walker change to divination 1billion%
    (1)

  4. #24
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I hate RNG. I respect that others like it and we're all entitled to our opinion, but it has no place for me in a scripted game on one of the most calculated healers, where your heal gameplay revolves around oGCD timing, heal range, planning, placement and understanding class burst windows. I don't enjoy that sometimes I just do slightly worse because RNG says so. When I redraw the same seal 3 times and have to throw out a 5% Divination, I'm not thinking "wow, this is fun, I love being screwed over!".

    RNG isn't a choice. You get lucky or you don't. Lord and Lady for a skilled player is meaningless because you'll either blow Lord on cd, or Lady will be useless because you have the fight mapped out and it doesn't fit. There isn't an engaging toolkit here to pick from, just an extra button that might give you a tiny bit more dps, or be useless.

    I don't get why it's "ok" to get randomly screwed sometimes? What does it add to the game? How does it reward effort? Would we be happy if BLM had a 5% chance to get a damage down debuff every time they used Xeno? Personally I think it's just attractive to bad players because they can pretend their bad performance is out of their control and delude themselves into thinking they're useful, or just don't really care how well they're doing, but I won't judge. I just think it's a waste of a great healer that normally rewards planning and calculated gameplay, to add a "randomly you'll do worse" mechanic.

    If AST was actually the "gambler healer" and the entire toolkit including all oGCD heals, was based on cards and reflected that, it'd be different. You'd have to think on your feet and adapt to the hand you drew. That would be your playstyle and I'd be all for it. But it's just out of place on a class whose entire heal toolkit is based on precision.
    (7)

  5. #25
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by inhaledcorn View Post
    It's quite clear from your responses that you have 0 idea how to play any healer at a high level. There is no such thing as "bonus damage". The fact that you treat any healer damage as bonus damage fails to realize that, if enough damage isn't dealt, the boss will flat-out kill everyone, and you cannot heal or mitigate that at all. You will die. End of story. How do you prevent that? Everyone pumps out as much damage as possible. High-level healing meta involves you using as few healing spells as possible. These changes are awful because it robs AST of much of its consistency. Why bring an AST when it might be able to give and deal a ton of damage when you can bring a good WHM and guarantee it? These changes do nothing but punish you for trying to optimize your play, the exact same problem SCH currently has.
    That's a very meta way of looking at those changes when it is well known that pretty much any comp can clear content, and that will probably be the case in 6.X too.
    + AST is a buff healer, which is obviously not going to be as consistent as a WHM in terms of damages anyways, so adding a tiny layer of inconsistency on top of it is fine.
    It's not like the inconsistency will bring its DPS to 0.
    From your point of view, jobs like dancer, bard or even red mage are probably completely flawed as well just because of the nature of proc-based abilities being a DPS loss if you are not lucky. Might as well bring a BLM and MCH all the time. Oh and maybe they should remove crits from the game because it is inconsistent too?
    (7)

  6. #26
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I hate RNG. I respect that others like it and we're all entitled to our opinion, but it has no place for me in a scripted game on one of the most calculated healers, where your heal gameplay revolves around oGCD timing, heal range, planning, placement and understanding class burst windows. I don't enjoy that sometimes I just do slightly worse because RNG says so. When I redraw the same seal 3 times and have to throw out a 5% Divination, I'm not thinking "wow, this is fun, I love being screwed over!".

    RNG isn't a choice. You get lucky or you don't. Lord and Lady for a skilled player is meaningless because you'll either blow Lord on cd, or Lady will be useless because you have the fight mapped out and it doesn't fit. There isn't an engaging toolkit here to pick from, just an extra button that might give you a tiny bit more dps, or be useless.

    I don't get why it's "ok" to get randomly screwed sometimes? What does it add to the game? How does it reward effort? Would we be happy if BLM had a 5% chance to get a damage down debuff every time they used Xeno? Personally I think it's just attractive to bad players because they can pretend their bad performance is out of their control and delude themselves into thinking they're useful, or just don't really care how well they're doing, but I won't judge. I just think it's a waste of a great healer that normally rewards planning and calculated gameplay, to add a "randomly you'll do worse" mechanic.

    If AST was actually the "gambler healer" and the entire toolkit including all oGCD heals, was based on cards and reflected that, it'd be different. You'd have to think on your feet and adapt to the hand you drew. That would be your playstyle and I'd be all for it. But it's just out of place on a class whose entire heal toolkit is based on precision.
    With the healers only having a 1.5 shorter on dps spells now Idk how honestly ast cards is of any use still, honestly dps buffs are even better than ast buffs, dragoons/bards/dancers/monk/smn gives buffs similar to ast yet better to me even if their buffs has pretty much a significant cool down but I cant too relate since I do not know about melee dps cool down on their kits. Whms must be partying and celebrating how finally they be able to be the top healer in dps thing. I value your point on lady on lord but honestly the 2% more damage on crown/lady currently was barely worth it to me and more a crutch excuse as to use them if we do not get all the seals we need or keep drawing the same seal we have already. Now if they gave 10% damage increase than id respect that.
    (0)

  7. #27
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I hate RNG. I respect that others like it and we're all entitled to our opinion, but it has no place for me in a scripted game on one of the most calculated healers, where your heal gameplay revolves around oGCD timing, heal range, planning, placement and understanding class burst windows. I don't enjoy that sometimes I just do slightly worse because RNG says so. When I redraw the same seal 3 times and have to throw out a 5% Divination, I'm not thinking "wow, this is fun, I love being screwed over!".

    RNG isn't a choice. You get lucky or you don't. Lord and Lady for a skilled player is meaningless because you'll either blow Lord on cd, or Lady will be useless because you have the fight mapped out and it doesn't fit. There isn't an engaging toolkit here to pick from, just an extra button that might give you a tiny bit more dps, or be useless.
    I think RNG is fine if the dice roll happens frequently enough to somewhat balance itself out. RNG in WoW for example worked back when I played because there was so much of it going on at the same time, you would roll the dice with almost every cast/ability. And this is also why I think Direct Hit and Crit are fine the way they are, it's a dice roll with every ability.

    What is not okay is a single coin flip every 30 seconds, especially in a game like XIV where dps reigns supreme.
    (2)

  8. #28
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Garnix View Post
    That's a very meta way of looking at those changes when it is well known that pretty much any comp can clear content, and that will probably be the case in 6.X too.
    + AST is a buff healer, which is obviously not going to be as consistent as a WHM in terms of damages anyways, so adding a tiny layer of inconsistency on top of it is fine.
    It's not like the inconsistency will bring its DPS to 0.
    From your point of view, jobs like dancer, bard or even red mage are probably completely flawed as well just because of the nature of proc-based abilities being a DPS loss if you are not lucky. Might as well bring a BLM and MCH all the time. Oh and maybe they should remove crits from the game because it is inconsistent too?
    You said it better then what I would have defended myself making points of why ANY job is fine and ANY job can clear anything. I have healed High End, and I agree with your comments. The person that seems to think AST is flawed because they believe there is no "bonus damage". Most jobs have something to increase damage, and that's what makes AST so unique. It is quite literally the Oprah of bonus damage. You get a card, you get a card, (pops divination) EVERYBODY GET'S A CARD!

    To the point of the enrage timer and if me as a healer doesn't do damage we all wipe...this is pure non-sense for a AST. I'm doing damage all the time. Combust, Malefic. Usually spamming them, but to say cards aren't damage is just silly. Because they are. That dragoon is hitting 6% harder with my Balance card. Eat that enrage timer! Crap RNG was little rough...Here BLM take this lady card and enjoy 8% more DPS for 15s. *middle finger at enrage timer*

    It's no different then Chain Strategem when you think about it. I personally think people just don't understand that EACH healer has something different, and each healer has a different way of DPSing. For AST it's the damage buff healer. If you ain't throwing cards....your just bringing the team down. And to argue about the new Lord and Lady?! It is literally FREE! Cost no MP, doesn't break seals, and literally benefits everyone. Toss out a Lord...some DPS, which helps kill boss faster. Toss out a Lady...some heals which allow WHM or SCH to DPS little more.
    (6)

  9. #29
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sqwall View Post
    You said it better then what I would have defended myself making points of why ANY job is fine and ANY job can clear anything. I have healed High End, and I agree with your comments. The person that seems to think AST is flawed because they believe there is no "bonus damage". Most jobs have something to increase damage, and that's what makes AST so unique. It is quite literally the Oprah of bonus damage. You get a card, you get a card, (pops divination) EVERYBODY GET'S A CARD!

    To the point of the enrage timer and if me as a healer doesn't do damage we all wipe...this is pure non-sense for a AST. I'm doing damage all the time. Combust, Malefic. Usually spamming them, but to say cards aren't damage is just silly. Because they are. That dragoon is hitting 6% harder with my Balance card. Eat that enrage timer! Crap RNG was little rough...Here BLM take this lady card and enjoy 8% more DPS for 15s. *middle finger at enrage timer*

    It's no different then Chain Strategem when you think about it. I personally think people just don't understand that EACH healer has something different, and each healer has a different way of DPSing. For AST it's the damage buff healer. If you ain't throwing cards....your just bringing the team down. And to argue about the new Lord and Lady?! It is literally FREE! Cost no MP, doesn't break seals, and literally benefits everyone. Toss out a Lord...some DPS, which helps kill boss faster. Toss out a Lady...some heals which allow WHM or SCH to DPS little more.
    Cause you always have the one or more person that will always NEVER be satifisfied? I just dont even bother replying or paying attention to it no more am glad we got a stormblood feel back of lady and crown but with better potencies and now an aoe version, you have no idea how I love this, cant wait to be healing with ya friend when dc comes!!!!!, though ill be making sage my main now and ast my sub. Rip am ready to fully put away all my whms weapons lol, sch never too cared for that healer since day one so cant comment on them.
    (4)

  10. #30
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sqwall View Post
    It's no different then Chain Strategem when you think about it. I personally think people just don't understand that EACH healer has something different, and each healer has a different way of DPSing.
    For sure! It's unfortunate that the GCD filler spells are pretty much the same on all healers, but all jobs have something that makes them feel different in terms of DPS indeed!
    (4)

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