Quote Originally Posted by Sqwall View Post
Respectfully Disagree. You're looking at this from a strictly DPS point of view. Is DPS the main focus of a healer...it can be, but it's not. If someone that is good at healing and DPSing, great! But is DPS required of healers....absolutely not. The RNG aspect is contained only to the AST now, and doesn't punish you for poor RNG to buff the party damage. So in that regard...nothing changed...the party STILL get's the divination buff, but now you don't have to fish for seals to get in that opener. This is good.

To you're point about RNG is worse...I still disagree. The only change that I can see is that we have one less redraw. And the no longer awkward sleeve draw cooldown. Sleeve draw was great for the opener, but it was utterly useless otherwise. One guaranteed seal to complete every OTHER divination. I never had that much trouble filling out my seals even without sleeve draw. With the long cooldown of divination we currently have, I ALWAYS have my seals completed before Div is off CD, with minor arcana filler or the seal will replace my first seal. I might have the once in a while poor RNG and spend 3 redraws, but I still have plenty of time to get in another Draw/redraw before Div is up.

Minor Arcana is so low on the totem pole in 5.0 that I only EVER use it when my seals are complete and it acts as filler while I wait for Div to come up so I don't break my seals, unless like I said...I can successfully push a seal. So this basically went to a FREE DPS card or a FREE HEAL card. I really don't see the downside here. Will people fish for a lord pre-pull...maybe. Will raid parties wait til a AST get's a Lord...doubt it (unless that's required in a particular static) Is it THAT big of a difference....no....because you can't UNDRAW a lord/lady. Deal with it and move on kind of RNG...seems harmless when I think about it. The lord pre-pull for a small DPS 250 potency hit does not replace a 15s 8% damage up buff on a party member...not even by a long shot. It's just a flat free dps or free heal.
The issue is that free healing has often very little value when put up against free damage, especially when getting one means the loss of the other. They could have mitigated this by having both Lord and Lady deal damage and heal, like a mini assize, then add a distinct effect to one or the other to differentiate them. But when damage and heal come together and are exclusive, healing will ALWAYS lose due to being situational, while damage will ALWAYS win due to being always useful. (Except maybe in very strange situations where you have to have a healing and you've exhausted all other options, but honestly considering how many healing abilities we have that might never be the case.)