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  1. #291
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Which is, ironically, part of the problem. Making dungeons essentially braindead encourages the speed mentality because not only are they incredibly boring otherwise, but the lack of direct feedback to discourage players from wall pulling doesn't exist. Case in point, you'll rarely see Aurum Vale being wall pulled. Why? Between the environmental hazard and mob density makes it not worth the risk. If dungeons as a whole were designed with this intent, mass pulling wouldn't be nearly as common. Likewise, priority mobs would further discourage wall pulling as, once again, the risk outweighs the benefits.

    In other words, in the dev team's pursuit of constant accessibility, they went so far in the opposite direction as to incentivize a mentality those players who benefit from the accessibility actively dislike.
    The only room that can't be full pulled is the first one though. Aurum Vale is so highly exaggerated in difficulty. The first pull can be incredibly easy, like literally straight through. People just need to know where (not) to stand and where to pull. Now there are some dungeons with mobs that can't be avoided, a full pull in one of those is usually a wipe with a pug party. There is never a reason to do a full pull in something like Aurum Vale's first room, like no real reason.
    (6)
    WHM | RDM | DNC

  2. #292
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    The easiest way to handle Aurum Vale's first pull is to have everyone sprint into the boss room and kill everything that aggroed on the way there at the entrance without pulling the boss. That being said, this strategy can't be pulled off with players that do not use aoes or cooldowns. It requires a basic understanding of the abilities they have at that point.
    (4)

  3. #293
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SturmChurro View Post
    The only room that can't be full pulled is the first one though. Aurum Vale is so highly exaggerated in difficulty. The first pull can be incredibly easy, like literally straight through. People just need to know where (not) to stand and where to pull. Now there are some dungeons with mobs that can't be avoided, a full pull in one of those is usually a wipe with a pug party. There is never a reason to do a full pull in something like Aurum Vale's first room, like no real reason.
    I don't disagree but I used Aurum Vale more for example sake. Regardless of the justification, it's among the very few dungeons people are cautious towards. That one room scares people more than every single dungeon released in Stormblood and Shadowbringers. Which speaks volumes to have incredibly faceroll they've become. Even just putting that one "treasure room" of sorts in each dungeon would actually make them more interesting, albeit not by much.

    Goes to show just how low a bar we have nowadays, doesn't it?
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #294
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    The easiest way to handle Aurum Vale's first pull is to have everyone sprint into the boss room and kill everything that aggroed on the way there at the entrance without pulling the boss.
    Minor Quibble:

    You should immediately go around the corner so the ranged mobs will follow you.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #295
    Player
    LeonaB's Avatar
    Join Date
    Oct 2021
    Posts
    1
    Character
    Theodora Lowin
    World
    Hyperion
    Main Class
    Botanist Lv 71
    I agree 100%. I understand that wall to wall pulling makes the game more interesting as far as combat goes, but in dungeons that have specific mechanics or puzzles should really have some time spent on them IMO. Sometimes I find myself in dungeons that I've done multiple times and I still don't know how we opened some door, like at least someone could type out a quick explanation?
    (0)

  6. #296
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    It don't matter to me, big pulls or normal pulls, I signed up for the said duty so I know what I'm getting.

    I don't mind if others pull enemies as long as they bring em to me, but if they do it on a boss I'll purposely turn my tank stance off and fight at the rear of the boss and if they complain I just say I thought u wanted to tank so I figured I'd let ya.

    If your tanking u set the pace so if u don't want big pulls just ignore peeps, u might get kicked but I'm sure some groups will just go with u, me personally whatever job I'm on I'm fine with big or small pulls.
    (6)

  7. #297
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by VictorTheed View Post
    If your tanking u set the pace so if u don't want big pulls just ignore peeps, u might get kicked but I'm sure some groups will just go with u, me personally whatever job I'm on I'm fine with big or small pulls.
    From one tank to another - this is factually incorrect and I genuinely don't know where you people keep getting the idea, other than it being some weird ego thing.

    Also refusing to do your job during a boss fight just because someone pulled it ahead of you is griefing and reportable. Grow up and do better. There is no difference between someone pulling mobs to you and someone pulling the boss - you gain aggro near instantly regardless.
    (12)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  8. #298
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Kaoru_Nagisa View Post
    From one tank to another - this is factually incorrect and I genuinely don't know where you people keep getting the idea, other than it being some weird ego thing.

    Also refusing to do your job during a boss fight just because someone pulled it ahead of you is griefing and reportable. Grow up and do better. There is no difference between someone pulling mobs to you and someone pulling the boss - you gain aggro near instantly regardless.
    Oh my God Kaoru, you can't just tell a tank to do their job! Don't you know that's like, toxic and stuff?
    (13)

  9. #299
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaoru_Nagisa View Post
    From one tank to another - this is factually incorrect and I genuinely don't know where you people keep getting the idea, other than it being some weird ego thing.

    Also refusing to do your job during a boss fight just because someone pulled it ahead of you is griefing and reportable. Grow up and do better. There is no difference between someone pulling mobs to you and someone pulling the boss - you gain aggro near instantly regardless.
    I have yet to see someone get banned for letting a dps that early pulled a boss die. In fact if you do that in a raid the DPS would be considered a hard griefer and get booted instantly if they don’t apologize. Just because dungeons are lol content doesn’t change the fact that DPS shouldn’t be pulling bosses. If you do that you are at the mercy of the tank being chill about it.
    (8)
    Last edited by Ath192; 10-10-2021 at 06:02 PM.

  10. #300
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    From one tank to another - this is factually incorrect and I genuinely don't know where you people keep getting the idea, other than it being some weird ego thing.

    Also refusing to do your job during a boss fight just because someone pulled it ahead of you is griefing and reportable. Grow up and do better. There is no difference between someone pulling mobs to you and someone pulling the boss - you gain aggro near instantly regardless.
    I mean, to be fair, if some sprout is watching a cutscene and someone else pulls, I'm 100% leaving them to tank the boss for a few seconds, if they even survive that long.

    (also partially related but 15 seconds is an awfully short window of time considering there are several cutscenes that are well over a minute long)
    (6)
    Last edited by Allegor; 10-10-2021 at 05:02 PM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  11. 10-10-2021 08:18 PM

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