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  1. #1
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    How about we do it the other way to give players an incentive to do their best? Give full rewards (XP, tomestones, etc.) for a 30 min run and a bonus 1% for every 20 secs below that, up to a bonus 45% at 15 mins.

    While we're at it let's add a reward based on personal performance. A 1% boost on rewards for everything above 50th percentile dps should be sufficient.
    (3)

  2. #2
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Jaelommiss View Post
    How about we do it the other way to give players an incentive to do their best? Give full rewards (XP, tomestones, etc.) for a 30 min run and a bonus 1% for every 20 secs below that, up to a bonus 45% at 15 mins.

    While we're at it let's add a reward based on personal performance. A 1% boost on rewards for everything above 50th percentile dps should be sufficient.
    The devs don't have the storage space to store all the records and calculations and such for measuring and tracking percentile for every dungeon and every class. A better solution would be flat DPS targets. However, you would also be leaving that decision to the same devs that shit all over healer design, have no fucking idea what to do with one of their healers, and think healers are supposed to heal AND TAKE AWAY DPS BUTTONS TO ENCOURAGE IT INSTEAD OF FOCUSING ON FIGHT DESIGN TO ENCOURAGE IT. Do you want those clowns deciding those thresholds and possibly imposing stupidly excessive HPS requirements for bonus XP?
    (6)