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  1. #1
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    Also I don't get passive aggressive, I just bluntly tell people they're playing like garbage and either leave or gladly eat the vote kick.
    This honestly needs to happen more. Not aggressively. But some people don’t know they are bad unless told they are bad. But as soon as anyone speaks up 2 things happen.
    1: they are called toxic, a buzz word that gets thrown around so loosely it has zero meaning
    2: someone speaks up and says something along the lines of “they are doing fine”
    No. No they are not doing fine. They are barely passable, and are often times getting carried.
    I had to kick a BLM once in expert roulette because the only thing they were casting was thunder. On literally every pull, every mob. Tried explaining a rotation and got told I was toxic. Put up the vote kick and was told they were doing fine. Vote kick passed btw. But had enablers not been defending bad play for so long, maybe said blm would of had half an understanding of how to play their job.
    (7)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,853
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kolaina View Post
    This honestly needs to happen more. Not aggressively. But some people don’t know they are bad unless told they are bad. But as soon as anyone speaks up 2 things happen.
    1: they are called toxic, a buzz word that gets thrown around so loosely it has zero meaning
    2: someone speaks up and says something along the lines of “they are doing fine”
    No. No they are not doing fine. They are barely passable, and are often times getting carried.
    I had to kick a BLM once in expert roulette because the only thing they were casting was thunder. On literally every pull, every mob. Tried explaining a rotation and got told I was toxic. Put up the vote kick and was told they were doing fine. Vote kick passed btw. But had enablers not been defending bad play for so long, maybe said blm would of had half an understanding of how to play their job.
    It's not just the players enabling though, the game should be hard enough those types of players shouldn't even be able to succeed past the early levels of the game to begin with. If they took the time to figure out the math for the average damage that a group playing optimally can achieve in that dungeon, and then set DPS checks to roughly 50% of that, so that people are required to at least be outputting half the damage their job is actually capable of I think those types of players would cease to exist, it would also leave room for deaths and recoveries and I don't think that is an unreasonable request.

    The problem is that you can sit for hours at a boss soloing it because it will just repeat mechanics over and over again until its dead instead of failing. I guarantee you that if failure was an option due to a reasonable damage check enablers would cease to exist because they literally wouldn't be able to get past the content, and like stated previously this isn't supposed to be some savage or extreme level stuff, just average to encourage job learning in game.

    They could also mitigate the healer dying issue in 4 person dungeons by allowing the phoenix down to be used in combat, with the same cast time, so its a punishment for using it (slowing you down) and a 10 minute cooldown or something to prevent people spamming it. That way groups could recover from healer deaths, and it would create a market for phoenix downs.
    (2)
    Last edited by Ath192; 10-11-2021 at 06:10 AM.