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  1. #1
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    734
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    (0)

  2. #2
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    But why would you punish players that perform good? What?
    "How dare they to play better than me"
    (17)

  3. #3
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Yes but now you reward bad play. The small pulls and take it easy is good when new people are in. But if all are people 5hat run it for the 100 time why punish then.
    (0)

  4. #4
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    I don't know how it would benefit someone who is already at maxed XP. Or that XP is very easy to come by. So the time it would take for you to get 100% XP vs 50%, in this example would be about 15 minutes. Other content could be done that would generate more XP in less the time. I would think that people would still pull as much as possible. (which should be done..pull away if you can.)

    Someone mentioned not wanting to take the enjoyment out of the mass pulling for others..I guess those people are easily entertained by flashy lights..like dangling keys in front of a baby!

    I've never found any enjoyment pulling all the way to the wall (not that I don't do it. After you do it a few times get comfy with it, it really doesn't matter..but it's not ..fun...) and have everyone go all flashy to the point that my cat now has epilepsy. Remember, for some these dungeons are for XP. For others they're just another roadblock to get through so they can complete their dailies or getting a sticker for kloe. I'm sure there's other examples.

    The people who need XP will eventually get to the same mindset, just takes time. As long as you're trying to improve and the people you're with try to help you get there. I say help b/c yelling at someone or getting upset over a single dungeon run in a video game doesn't help anyone.

    A few nights ago I went into a level 50 dungeon on my NIN for XP. The DRK was 80 so not there for XP..great glamour but started pulling groups of 3. Eventually with the roaming mobs and the healer saying they can pull more the tank started pulling more mobs. As a DPS at that point, my part is to make sure that what is pulled dies fast..as it should at level 50.

    It wasn't full wall pulls but it went from 3 to half way there. There was one person who got upset, and it added a bit of flavor to the run that the nagging person died being pushed off the edge while complaining. Little treats like those tow things..make the run for me. I hope the tank continues to grow and pulls away next roulette. I hope the person who got upset gets a hold of their life and realize there's a better way of helping people, IF they want to be helped.
    (1)

  5. #5
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    How about we do it the other way to give players an incentive to do their best? Give full rewards (XP, tomestones, etc.) for a 30 min run and a bonus 1% for every 20 secs below that, up to a bonus 45% at 15 mins.

    While we're at it let's add a reward based on personal performance. A 1% boost on rewards for everything above 50th percentile dps should be sufficient.
    (3)

  6. #6
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Jaelommiss View Post
    How about we do it the other way to give players an incentive to do their best? Give full rewards (XP, tomestones, etc.) for a 30 min run and a bonus 1% for every 20 secs below that, up to a bonus 45% at 15 mins.

    While we're at it let's add a reward based on personal performance. A 1% boost on rewards for everything above 50th percentile dps should be sufficient.
    The devs don't have the storage space to store all the records and calculations and such for measuring and tracking percentile for every dungeon and every class. A better solution would be flat DPS targets. However, you would also be leaving that decision to the same devs that shit all over healer design, have no fucking idea what to do with one of their healers, and think healers are supposed to heal AND TAKE AWAY DPS BUTTONS TO ENCOURAGE IT INSTEAD OF FOCUSING ON FIGHT DESIGN TO ENCOURAGE IT. Do you want those clowns deciding those thresholds and possibly imposing stupidly excessive HPS requirements for bonus XP?
    (6)

  7. #7
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    399
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    I'd just never touch duty finder again. I already get annoyed when I have to donate an hour to do Prae on leveling an alt job. Im already on a semi-tight schedule 6 days a week with work -- if the duty meta becomes "extend the easy dungeon to as long as possible" ill just stick with my jobs at max level from now on and not worry about duties in the future.
    (9)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,042
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Y2K21 View Post
    I'd just never touch duty finder again. I already get annoyed when I have to donate an hour to do Prae on leveling an alt job. Im already on a semi-tight schedule 6 days a week with work -- if the duty meta becomes "extend the easy dungeon to as long as possible" ill just stick with my jobs at max level from now on and not worry about duties in the future.
    I think you wouldn't be the only one, because at that point you can just run it with Trusts and 100% have the same experience...actually probably a better experience because while Trusts also take 30 minutes they atleast don't fail mechanics.
    (8)