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  1. #311
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Jaelommiss View Post
    How about we do it the other way to give players an incentive to do their best? Give full rewards (XP, tomestones, etc.) for a 30 min run and a bonus 1% for every 20 secs below that, up to a bonus 45% at 15 mins.

    While we're at it let's add a reward based on personal performance. A 1% boost on rewards for everything above 50th percentile dps should be sufficient.
    The devs don't have the storage space to store all the records and calculations and such for measuring and tracking percentile for every dungeon and every class. A better solution would be flat DPS targets. However, you would also be leaving that decision to the same devs that shit all over healer design, have no fucking idea what to do with one of their healers, and think healers are supposed to heal AND TAKE AWAY DPS BUTTONS TO ENCOURAGE IT INSTEAD OF FOCUSING ON FIGHT DESIGN TO ENCOURAGE IT. Do you want those clowns deciding those thresholds and possibly imposing stupidly excessive HPS requirements for bonus XP?
    (6)

  2. #312
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    What a horrible, horrible idea. Punish good players? Reward those who don’t try? Where do you come up with this stuff…
    And who’s to say people wouldn’t rush through anyways and then afk at the last boss. Think through what you’re about to say before you say it
    (15)
    Last edited by Kolaina; 10-11-2021 at 01:27 AM.

  3. #313
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Or, groundbreaking idea, leave everything as is?

    If you don't like your group, votekick someone or leave. Specific play styles don't need an incentive.

    People who like difficult trash mobs, long dungeons and hard fights in the DF are in the minority. No one ever leaves the group because they got Amaurot or Snowcloak or The Hydra and they don't like the content. They drop out because of bad team members or when they get Aurum Vale, extreme trials or main scenario dungeons.
    (1)
    Graphics
    MSQ
    Viper

  4. #314
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,771
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaoru_Nagisa View Post
    You have to hit one button to take aggro. Quit being lazy and egotistical, do your job and get the run over with. Going on a power trip just wastes literally everyone's time, including yours.



    That ain't excusable either. People get ported into the boss room at this point, so it's a nonissue most of the time. Quit making excuses to not do your job.



    Sad part is, most people genuinely think asking for basic competency and someone to perform their job properly is toxic. It's ridiculous and the entire reason a lot of good players are basically refusing to do content with randoms anymore, which is pulling many good tanks and healers from the queues.

    Maybe once people are struggling to finish anything because the tank can't even survive single pulls and the healer is running out of MP curebotting to no avail, they'll wake up.

    Until then, I'll be doing most of my 4-man content with NPCs who do their job and don't whine about inane things.
    Look, I’m all for speed runs and double pulls as they are way more fun so long as everyone is having a good time. But your mentality about there being only way to do things and otherwise people aren’t doing their job isn’t correct. And it’s also against the TOS quite literally because it is the definition of enforcing a play style. If you carry that detrimental attitude into all your dungeons it’s easy to surmise you get pretty toxic and passive aggressive when people don’t do things your way. So I would encourage you to keep doing dungeons with trusts until you can learn to have a good time with others.

    Personally I think this game is too easy and find single pulls boring. But I’m not going to go on forums to shame people into doing them my way because the occasional nervous or new tank doesn’t. If anything I blame bland dungeon design for people being so bored they just want to rush through everything.

    The genuine correct way to do this is to encourage them to make big pulls, if they don’t catch on directly ask for them, if they explain why they don’t want to attempt to respect their decision, and if everyone else is in agreement that the dungeon is being made insanely long and the tank won’t cooperate removing him.

    But I have yet to see that, normally people speed up or speak up if they really don’t want to and the party is semi chill about it.
    (7)

  5. #315
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    396
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    I'd just never touch duty finder again. I already get annoyed when I have to donate an hour to do Prae on leveling an alt job. Im already on a semi-tight schedule 6 days a week with work -- if the duty meta becomes "extend the easy dungeon to as long as possible" ill just stick with my jobs at max level from now on and not worry about duties in the future.
    (9)

  6. #316
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Y2K21 View Post
    I'd just never touch duty finder again. I already get annoyed when I have to donate an hour to do Prae on leveling an alt job. Im already on a semi-tight schedule 6 days a week with work -- if the duty meta becomes "extend the easy dungeon to as long as possible" ill just stick with my jobs at max level from now on and not worry about duties in the future.
    I think you wouldn't be the only one, because at that point you can just run it with Trusts and 100% have the same experience...actually probably a better experience because while Trusts also take 30 minutes they atleast don't fail mechanics.
    (8)

  7. #317
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinha View Post
    Or, groundbreaking idea, leave everything as is?

    If you don't like your group, votekick someone or leave. Specific play styles don't need an incentive.

    People who like difficult trash mobs, long dungeons and hard fights in the DF are in the minority. No one ever leaves the group because they got Amaurot or Snowcloak or The Hydra and they don't like the content. They drop out because of bad team members or when they get Aurum Vale, extreme trials or main scenario dungeons.
    Except nobody is asking for difficult, long dungeons. At least not in the sense of it being overly challenging. People asking for dungeons to require more than a pulse to clear.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #318
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ath192 View Post
    If you carry that detrimental attitude into all your dungeons it’s easy to surmise you get pretty toxic and passive aggressive when people don’t do things your way. So I would encourage you to keep doing dungeons with trusts until you can learn to have a good time with others.
    You refuse to take aggro - on a mob, a boss, whatever - you are refusing to do your job that you signed up for, and you are actively griefing by doing so.

    Get better, and grow up.

    Also I don't get passive aggressive, I just bluntly tell people they're playing like garbage and either leave or gladly eat the vote kick. I run with Trusts because they're less of a headache than dealing with the literal children who play this game, but nice reach.

    (also because it's funny watching them do the tightrope mechanic in Dohn Mheg)
    (14)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  9. #319
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    Also I don't get passive aggressive, I just bluntly tell people they're playing like garbage and either leave or gladly eat the vote kick.
    This honestly needs to happen more. Not aggressively. But some people don’t know they are bad unless told they are bad. But as soon as anyone speaks up 2 things happen.
    1: they are called toxic, a buzz word that gets thrown around so loosely it has zero meaning
    2: someone speaks up and says something along the lines of “they are doing fine”
    No. No they are not doing fine. They are barely passable, and are often times getting carried.
    I had to kick a BLM once in expert roulette because the only thing they were casting was thunder. On literally every pull, every mob. Tried explaining a rotation and got told I was toxic. Put up the vote kick and was told they were doing fine. Vote kick passed btw. But had enablers not been defending bad play for so long, maybe said blm would of had half an understanding of how to play their job.
    (7)

  10. #320
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,771
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaoru_Nagisa View Post
    You refuse to take aggro - on a mob, a boss, whatever - you are refusing to do your job that you signed up for, and you are actively griefing by doing so.

    Get better, and grow up.

    Also I don't get passive aggressive, I just bluntly tell people they're playing like garbage and either leave or gladly eat the vote kick. I run with Trusts because they're less of a headache than dealing with the literal children who play this game, but nice reach.

    (also because it's funny watching them do the tightrope mechanic in Dohn Mheg)
    If you pull as a dps because the tank isn't going fast enough instead of maturely asking him to go faster you are actively griefing. Get better social skills and grow up. Learn to communicate in ways that achieve positive results instead of getting reported.
    (6)

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