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  1. #271
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Just make dungeons harder. Make trash hit harder and have more health. Problem solved. If players only have one option/speed to go through dungeons we won't have to be so divided on how to proceed.

    Quote Originally Posted by Ath192 View Post
    You know who ends up happy when the game compromises for everyone?

    They should make a game the devs would enjoy playing
    That is exactly the opposite of what they should do. Do you want modern WoW? Because that is how you get modern WoW.
    (3)
    Last edited by Xaruko_Nexume; 10-08-2021 at 08:48 PM.

  2. #272
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    Just make dungeons harder. Make trash hit harder and have more health. Problem solved. If players only have one option/speed to go through dungeons we won't have to be so divided on how to proceed.
    A much more simple and cost effective solution would be to link more mobs together. No more 1, 2 or 3 enemy pulls. You get 10, then another 10, then boss. Players will not be divided because they will no longer be able to make up problems where there are none.
    (8)
    Graphics
    MSQ
    Viper

  3. #273
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    I think it would be much more enjoyable to have to actually stop and fight mobs.
    (1)

  4. #274
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Reinha View Post
    A much more simple and cost effective solution would be to link more mobs together. No more 1, 2 or 3 enemy pulls. You get 10, then another 10, then boss. Players will not be divided because they will no longer be able to make up problems where there are none.
    No, no, no, the cost effective solution is to have cutscene, boss, cutscene, boss, cutscene, boss, end cutscene. Where the cutscenes before bosses are unskippable renders of the party killing all the trash mobs and introducing the party to the boss and dumping you into their room.
    (3)

  5. #275
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aron73 View Post
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    I played Rift and Aion with very similar types of game play and that was like 2012.
    (0)

  6. #276
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Xaruko_Nexume View Post
    Just make dungeons harder. Make trash hit harder and have more health. Problem solved. If players only have one option/speed to go through dungeons we won't have to be so divided on how to proceed.
    So, you want single pulls to equate to what double pulls are now, but are complaining about how double pulls suck?

    This isn't a solution. It'll never be implemented. They're never going to force players to slow down. If you want to go slow, there's means to do that. Don't drag everyone else down with you because you can't handle the meta. If it's the meta, that means majority of the players are okay with w2w pulling. If you're not, sure sounds like a "you" problem.

    Making trash harder is only going to breed rampant elitism. Trash takes forever to die because someone isn't pressing their buttons properly? Chances are, they'll get kicked. If a dungeon takes 30 minutes on average to complete, no one in their right mind will appreciate shoddy performances. So, sounds like you'll be outta luck.

    If you want to waste time, waste your own, on your own. Stop trying to force everyone to obide by your rules because you don't want to put effort in.
    (16)

  7. #277
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Have to agree, if they do end up making trash pulls harder then I'll inevitably have even less patience for tanks and dps players who don't know how to use their aoe rotations and healers who refuse to dps, which still show up regularly in lvl 80 and expert roulettes.
    (18)

  8. #278
    Player
    RotoLoto's Avatar
    Join Date
    Feb 2021
    Posts
    16
    Character
    Roto Loto
    World
    Ultros
    Main Class
    Dragoon Lv 80
    I agree. While not optimal I suggest trying tanking, as tanks generally set the pace of a run. I'll never understand this mentality in roulette, where you're never sure of the other party members comfort level.
    (2)

  9. #279
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    Just make dungeons harder. Make trash hit harder and have more health. Problem solved. If players only have one option/speed to go through dungeons we won't have to be so divided on how to proceed.
    No. You want hard content where players generally are more careful in how they proceed?

    That content already exists: Eureka, Baldesion Arsenal, Save the Queen, Delubrum Reginae Savage, PotD, HoH, EX Trials, Savage Raids, Ultimates.

    Quote Originally Posted by RotoLoto View Post
    I agree. While not optimal I suggest trying tanking, as tanks generally set the pace of a run. I'll never understand this mentality in roulette, where you're never sure of the other party members comfort level.
    That's because the harsh reality is ppl just need to get over it, especially in dungeons. Once again, for a vast majority of the content in this game, there is no actual penalty for death. You do not lose any resource for wiping, you do not level down, your gear can't get destroyed, you even get all your cooldowns back immediately after a wipe or return to homepoint.

    I suppose you do lose some durability... AFTER the dungeon is complete, they changed it to where your gear can't "break" during dungeon runs anymore(break means stats gets reduced, but gear doesn't get destroyed, just have to repair it).

    You only lose progress on things that don't die before a wipe (if you wipe). However, for trash pulls, things that do die stay dead, so in the event of a wipe you'll have less stuff to clean up on the next attempt... with all your cooldowns back.
    (6)

  10. #280
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yuella View Post
    I think people are over exaggerating the length of single-pull runs.

    In my experience, w2w runs are about 15 minutes while single pull runs are about 20 minutes.
    For the sake of argument, let's assume this is correct. That means if you're spamming dungeons to level, you'll have to tack on an addition one for every four you'd be otherwise. If we assume it took say, twenty dungeons to go from 71-80, that's an extra five dungeons or roughly two hours added to your grind. That's... quite a bit.

    Of course this all assumes single pulls only add five minutes, which isn't the case with higher level dungeons. Plenty of Stormblood and Shadowbringers dungeons are add as much as ten minutes if you're single pulling.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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