

Correction. Topics like this have existed since 3.0. They became prevalent in 4.0 and throughout 4.x when mch was a train wreck of a job that hardly anyone touched, and persist through 5.x because mch is not complete and does still need workHere's a better reason:
Topics like this exist since 5.0.
WAR in 4.0 complained about Shake it off, it used to... Remove a debuff. It was quickly changed in the next patches.
SMN and NIN were a mess and rework in the next patches.
MNK had Anatman, it took a patch to change it and full rework at 5.4. Wether you like the changes or not doesn't matter, it's the amount of work put on it that matters.
SAMs called out Shoha as a crappy ability. Rework next patch.
MCH asked for an Overheat button since 4.0 and got it in 5.0.
MCH pointed out that Barrel Stabilizer was poorly designed and Flamethrower is crap, it's the end of the expansion and no dev lifted a finger. BRD is in a weird position and they asked for a second charge on bloodletter.
If you practice the rotation once, Heat management problem and BS desynch jumps to the eyes.
Topic like this exists since 5.0 and MCH was not touched at all, they only tweaked a few potencies and fixed Reassemble because they completely went over the fact that it was incompatible with skillspeed.
The simple fact that Flamethrower exists, that the Single Target rotation remains the same from 66 to 80 shows how they did not put the necessary resources in the rework.
I don't even feel like these forums are read at all.
I know its wrong cuz ive been told its wrong
this happens to all jobs they cry and yell "broken clunky bad" and the community follows suit. As such every popular opinion is treated as fact. Honestly SB MCH i find superior to whatere the hell MCH is in SHB, more so since its a beta job "not yet complete" unlike every other job. Turrets werent shackled down, the burst phase was far more engaged the cool down phase has more layers. The one monster in the room is its horrible progression kit which makes or breaks jobs and why so many BLM mains leave mid level. Late bloomers. Aswell as some other frustrations like a aoe being so dam vital for a kit and being the last thing u unlock, Its sadly a hot take but in my eyes its easier to fix SB kit than to breathe any life to SHB nonsocial mind numbing button mashing.
My best guess why its so untouched is its reception as positive which i pray isnt the case, which means itll be just as untouched in EW when its malnourished and in desperate need for some context and layers
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
One thing we can agree on is the turret just not feeling great and it should go back to being something out all the time. Don't even need to get rid of the battery gauge just have the battery gauge be used to buff the turret or something. Can even bring back promotion to switch the turret from ST to Aoe. Idk just feel like they could do more by doing hw/sb turret style over shb style.
What I just can't agree with is that SB mch burst phase was more engaging and that cooldown phase had more layers. Shb burst is literally just as engaging as sb burst if not more engaging because of heat blast refreshing gauss and ricochet, since it's the same only you wait longer to do it. The problem is that wild fire is not that interesting in general and should be worked on. Shb mch also is a better base to go off of since you can do way more with the shb heat gauge compared to sb heat gauge. Can also do more with hypercharge if they wanted to give mch it's cast times back.
And yes it probably wasn't touched since the data showed them ppl played it often.



The turret, or Automaton Queen today, feels bad I agree. It should have more presence and more different usages.One thing we can agree on is the turret just not feeling great and it should go back to being something out all the time. Don't even need to get rid of the battery gauge just have the battery gauge be used to buff the turret or something. Can even bring back promotion to switch the turret from ST to Aoe. Idk just feel like they could do more by doing hw/sb turret style over shb style.
What I just can't agree with is that SB mch burst phase was more engaging and that cooldown phase had more layers. Shb burst is literally just as engaging as sb burst if not more engaging because of heat blast refreshing gauss and ricochet, since it's the same only you wait longer to do it. The problem is that wild fire is not that interesting in general and should be worked on. Shb mch also is a better base to go off of since you can do way more with the shb heat gauge compared to sb heat gauge. Can also do more with hypercharge if they wanted to give mch it's cast times back.
And yes it probably wasn't touched since the data showed them ppl played it often.
For now, it's fill the gauge and empty it. The only good interaction with the Queen is that we choose when it is summoned.
SB Wildfire... Itself it's not interesting, it's the context in which it was used.
Doing the combo at 1.5s GCD was fun and satisfying. The problem was that everything was cramed into that combo. Rapidfire? Always for the combo. Reassemble? Always for the combo. Only ammos, GR and rng procs were outside that window from memory. ShB rework was necessary as you pointed out, the heat gauge was not a good gauge and ammo gauge... You would need quite the imagination to develop upon, maybe new types of ammos?
If you look at popularity vote, MCH is popular among the casuals.
When it comes to raiding, it's among the least popular.
This can be explained by the low skill floor and the low skill ceiling. One thing they could do to satisfy as much people as possible is to keep the low skill floor but raise the ceiling.
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