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  1. #31
    Player
    Jirah's Avatar
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    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rymi64 View Post
    Heat blast upgrade? WHERE?

    Also what would make this job fun to you. I always see you complain yet you never actually say what u enjoyed in the first place
    Ive said many times its hard for me to really imporve a job so sloppily made from bandaids and old incarnations. I dont feel anything playing MCH while most jobs i either feel joy or displeasure because its not a fit which is fair not every job is going to be for me. MCH is the only one i feel numb towards and i being my old favorite job in the game, its painfull to see how far they really skrewed it to make it accessible and scary to think it could happen again in EW.

    I cant really pitch ideas without it alienating new mch mains, as most if not all but a very small few wouldnt mind it remaining the exact same which has me bothered. Its a people pleaser job and as much as I would like MCH to be reborn, the job i love is gone burried with ogcds and fragmented skills. and its probably best for me to move on unless EW has any relevant ideas to really improve mch
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #32
    Player
    Jirah's Avatar
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    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by ReiganCross View Post
    Yeah, I feel like actually giving us something to do aside from spamming buttons on a tight buff window would be for the best. The most iconic part of the job, having a big mech with a drill on its shoulder, can't just be a single button you get to press when you have enough gauge, where most of it's depth is getting around the pet jank of it taking 5 years to summon and hoping to position him far away that he gets to do the close-in attack a lot. Hell, you don't even need to pay attention to the finisher, it just does it by itself.

    I heard YoshiP call MCH a pet class once when referring to what they would do to SMN. Hell, if THIS is what counts as a Pet class, then DRK is just as much as a Pet class then we MCH are. At least AST needs to tell its giant bomb to explode before things move away from it (Although he can just let it blow up by itself if the targets are just going to sit there anyways.)

    I would really appreciate to always have a Queen out and using battery gauge to give her, and myself, some buffing windows or something. Maybe just let me use battery for the finisher and have her just be there. Right now she's just a flashy DoT!
    I prefer bishop and rooks old style in 4.0 similar but not really that identical to how SMN relationships with egi. In 5.0 how SMN differs from MCh is that it has multiple pets, and they compliment SMN kit with Ruin IV can be used in both aoe and ST scenarios! MCH only has one thats a shallow build up skill and nothing more

    4.0 Rook could debuff and explode on command and was appart of the MCH burst phase due to wildfire old system. Now the tether is cut and its just a bland dot that looks cool
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #33
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiganCross View Post
    I got a couple of questions and let me know if that's too crazy.

    What would happen if Hypercharge got one additional second to it?
    I don't think you could execute an extra Heat Blast on it given 9 seconds, in theory you can but using Hypercharge by itself would already use some animation lock that would make the 6th Heat Blast impossible. But on the other hand, I'd be able to land my 5th Heat Blast more reliably without it being a window this tight?

    Why aren't Tactician/Shield Samba/Troubador just role actions?
    I mean, at this point they essentially already are. They do exactly the same thing under different names. If you make it all the same action, you wouldn't have to say anything about them stacking or not. People don't complain about Repriesal not stacking... Is it because that would mean it reaches lower level content? Can't play Sastasha with Bard giving 10% temp mitigation?

    Does Wildfire really have to do this little damage?
    I mean, the numbers for Wildfire are actually good. Technically fully executing a Wildfire allows you to go for a 1200 potency attack. But it can't crit. Neither can it even land a DH. Yay. So your average Drill shot or Air Anchor will just out-damage the one skill you're going bazookas for. A 20s Cooldown that you can just freely throw out is outdamaging a 120s Cooldown that you have to press keys as tight as mechanically possible. And I dunno, that feels kind of depressing that I'm putting so much work on a skill that I'll probably deal more damage when I finish the Hypercharge and just press Drill again, especially with Reassemble.

    Can I get some party utility?
    Clearly Ranged DPS aren't made to do enough personal DPS to even reach close to any Melee DPS. And some of those also come with party-wide crits or raid-wide damage increases. If we're not gonna be able to reach those guys, if I'm not gonna be able to be, like, right under Black Mage and Samurai, trying to reach those huge damage numbers... Why bother? Could I at least join the guys under them, like Monk and Ninja, and get some party utility?
    What would happen if Hypercharge got one additional second to it?
    Hypercharge is already tuned to be able to reliably hit 5 Heat blasts. It's practically 0.1s away from being able to fit in 6 as it is.

    Why aren't Tactician/Shield Samba/Troubador just role actions?
    Don't give them ideas. We need more skills like this. Sure they're functionally role actions, but they give the jobs some flavour. How would you like it if every tank had the same defensive cooldowns, or every healer had the same raise?

    Does Wildfire really have to do this little damage?
    This is a bit like Trick attack, or ASTs Divination. Its essentially a burst window damage buff, and thus it can only increase your damage by so much without providing the potential to stack up multiple bursts at once in a party buff window for some insane damage. Just this of it as a a damage buff that applies it's bonus slightly differently. Besides, I wouldn't sniff at a 1000 potency attack...

    Can I get some party utility?
    I'm with you here, but I'm not sure what would be most fitting.
    DNC and BRD obviously should be more party buff focused. DNC has the most impactful buff and BRD has a steady low level buff. Perhaps if there was a party-wide Reassemble that increased the party's Crit rate by 10% for 10s or something.
    (2)
    Last edited by Seraphor; 08-16-2021 at 09:27 PM.

  4. #34
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by ReiganCross View Post
    lSnip
    What would happen if Hypercharge got one additional second to it?From my experience as a former MCH main doing this crap, I have never struggled to spam HB 5 times. I know ping is a thing and the real concern should be to ask “why the hell am I spamming sh*t as a ranger?” And doubt the kit would solve the ping issue or be more fun with 1 whole second locked in HB hell.

    Why aren't Tactician/Shield Samba/Troubador just role actions?
    I hate this but I’d hate it more if they were role actions, BRD is the only one that had its skill suffer, and I’d prefer it if Troubador and Tact had better animations. Or maybe diversify them abit more except MCH. Feels weird that that’s it’s only support skill adding to MCH identity issues.

    Does Wildfire really have to do this little damage?
    Numbers are moot, I’m more about tangible results and as such WF is horrible. You do what you’ve always been doing except now you press a extra button. That’s not engaging that’s poor jobs design. Now WF has no wind in its wings thanks to it being speed based, it feels lateral and forgettable.

    Can I get some party utility?
    Funny enough MNK feels like better support and utility than MCH, a ranged support job. Besides that I really REALLY feel horrified on the thought of MCH being as powerful as BLM or SAM purely because SAM and BLM have more going for it with their kits. MCH has significantly fewer skills and would be disturbing the easiest job in the game also was OP or borderline OP. To compensate it kinda needs ultility but the devs don’t know wtf they are doing cuz 5.0 deleted all of MCH utility. Palisade, Hypercharge, Dismantle, Refresh, so idk what the jobs point is
    (0)

  5. #35
    Player
    Jirah's Avatar
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    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rymi64 View Post
    Really they just need to add the PB charge system to Heat blast and it'd be fine. Which will probably be done in EW with every other job that has something like that. (Like war prob)
    Side note: this would trivialize a already trivial job!

    Ask yourself why MNK needed the stacks? PB is used to gain Leiden fist quickly to execute bootshine to crit to gain more chakra ect ect. It was difficult to do all this under a strict time limit on a already strict job on Melee range. Hypercharge Heat spam you press a button 5 times and unless your somehow out of range, it’s easy under normal circumstances even with the limit. Without the limit it would be a very very numb experience unless they completely overhaul heat which I highly recommend them to do

    But if all they do is have HB get stacks, the job would be even more of a bore and even less to care about. Which would make the hardest thing about the job be pressing 1-2-3
    (0)

  6. #36
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    Does Wildfire really have to do this little damage?
    This is a bit like Trick attack, or ASTs Divination. Its essentially a burst window damage buff, and thus it can only increase your damage by so much without providing the potential to stack up multiple bursts at once in a party buff window for some insane damage. Just this of it as a a damage buff that applies it's bonus slightly differently. Besides, I wouldn't sniff at a 1000 potency attack...
    Wildfire is not a crazy burst ability. It's 1200 potency fixed, it cannot crit or direct hit.
    Drill, however, is 700 potency every 20 seconds and can crit direct hit. Then you have a cooldown named "Reassemble" that garantee a crit/dh.

    A 700 potency attack on crit/dh can be evaluated around 1400 potency.

    The point is Wildfire is 1200 fixed potency every 120 seconds.
    Drill is a 700 potency GCD every 20 seconds that evolves into a 1400 fixed every 60 seconds.
    On top of that, if you remove Wildfire entirely, it should fix MCH heat generation problems.
    (1)

  7. #37
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    Wildfire is not a crazy burst ability. It's 1200 potency fixed, it cannot crit or direct hit.
    Drill, however, is 700 potency every 20 seconds and can crit direct hit. Then you have a cooldown named "Reassemble" that garantee a crit/dh.

    A 700 potency attack on crit/dh can be evaluated around 1400 potency.

    The point is Wildfire is 1200 fixed potency every 120 seconds.
    Drill is a 700 potency GCD every 20 seconds that evolves into a 1400 fixed every 60 seconds.
    On top of that, if you remove Wildfire entirely, it should fix MCH heat generation problems.
    I'm not sure how that last line works out. But sure they could allow Wildfire to crit, or increase it's potency or something, but that would most likely come at the cost of reducing the potency of Drill/Anchor.
    (0)

  8. #38
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    I'm not sure how that last line works out. But sure they could allow Wildfire to crit, or increase it's potency or something, but that would most likely come at the cost of reducing the potency of Drill/Anchor.
    If you don't make mistakes and the boss has a correct uptime, you will end up in a trap at the second Wildfire.
    You will have heat to spend but you won't be able to as Drill and Air Anchor are near and as soon those are used, it's now Wildfire that is a few seconds away and you can't use Barrel Stabilizer as you will overcap heat.

    Barrel Stabilizer that used to be paired with Wildfire is now unsynchronized with it at the 2 minutes mark.

    There is easy fix for this:
    -Barrel stabilizer allowing a free Hypercharge rather than giving 50 heat.
    -Wildfire and Barrel Stabilizer fused into one button -> Wildfire triggers Hypercharge for free.
    -Remove Wildfire and change Barrel Stabilizer so it increases GCD potency under Hypercharge by a whooping 200 potency (In order to compensate for the loss of Wildfire)

    Wildfire is an empowered Hypercharge, nothing more nothing else. There is no "Wildfire combo" anymore and the cooldown is now incredibly boring.
    (3)

  9. #39
    Player
    Warlyx's Avatar
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    May 2011
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    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    I'm not sure how that last line works out. But sure they could allow Wildfire to crit, or increase it's potency or something, but that would most likely come at the cost of reducing the potency of Drill/Anchor.
    or hell make wildfire crit/dh 100% if wild fire accumulates 5 heat blasts


    Reassemble easy fix , reassemble gains 2 charges on 60s CD so u can always save one .


    Flamethrower : remove it , give me some some kind of napalm, grenade or something that interacts with bioblaster somehow




    Quote Originally Posted by CKNovel View Post
    If you don't make mistakes and the boss has a correct uptime, you will end up in a trap at the second Wildfire.
    You will have heat to spend but you won't be able to as Drill and Air Anchor are near and as soon those are used, it's now Wildfire that is a few seconds away and you can't use Barrel Stabilizer as you will overcap heat.

    Barrel Stabilizer that used to be paired with Wildfire is now unsynchronized with it at the 2 minutes mark.

    There is easy fix for this:
    -Barrel stabilizer allowing a free Hypercharge rather than giving 50 heat.
    -Wildfire and Barrel Stabilizer fused into one button -> Wildfire triggers Hypercharge for free.
    -Remove Wildfire and change Barrel Stabilizer so it increases GCD potency under Hypercharge by a whooping 200 potency (In order to compensate for the loss of Wildfire)

    Wildfire is an empowered Hypercharge, nothing more nothing else. There is no "Wildfire combo" anymore and the cooldown is now incredibly boring.
    that would fix some , but we will have the most boring CD ever.
    (0)
    Last edited by Warlyx; 08-17-2021 at 07:34 PM.

  10. #40
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Warlyx View Post
    that would fix some , but we will have the most boring CD ever.
    That's already the case. Wildfire is: Wildfire -> Hypercharge -> resume rotation.
    Solution above would not fix how boring it is but how bothersome it is.

    Wildfire need to go or to completely change. IMO a good choice could be a short cooldown that consumes Heat to throw a sticky bomb that explodes by itself. And of course that is an AoE for Skysteel's sake.
    Like upheaval, you need to at least keep 20 rage to make sure Upheaval will go on CD.

    Reassemble is meant to ensure 1/3 Drill will be Crit/DH. I'd put it on 50s CD rather than 55s since Bozja haste makes you go "too fast" for 55s.
    Wildfire allowed to crit isn't a good idea either. The skill has little to no presence and is a rare 1200 potency skill, problem it's that Wildfire is a 120s cooldown. A crit/DH would be insanely valuable, the difference between a MCH hitting 100% Wildfire Crit/DH and a MCH hitting 0% would be too big in my opinion.

    Flamethrower, remove or rework. Anything is better at this point, that skill is an emote that does damage.
    I hope it serves as a lesson for SQEX that canalyzed skills don't work, Phantom Flurry somehow works since it's much shorter but skill like those belong on BLU.
    (0)

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