Quote Originally Posted by Jirah View Post
Another Barrel would be limitless potential, idk how your viewing it but a Barrel is essentially a new mechanic to go alongside the kit. But that’s SB talk this is SHB

They can’t do the Turret thing in SHB due to battery restricting it so much, battery will have to be adjusted or reworked to have any interplay besides buildup/spend. Battery only grants the thing to appear so often and only really gives you 5 or so attacks before going away. Unlike SB which had more laxed mechanics and complimented MCH kit, SHB does not


The thing is heat doesn’t need to exist Hypercharge can be its own buff to have expend charged if this is truly the route we must go, similar to EA except no longer regulated to just one button and perhaps give this benefit to spread shot too so it’s aoe compatible which the charge system is not despite having a aoe. Maybe give it rapid fire or just have Hypercharge grant speed and boom, heat irrelevant, not as ping reliant and not as toothless.

Bunchin and Perfect balance worked best due to what more goes on in NIN and MNK kits, it was difficult to pull all the crap off upkeeing demo, twin snakes and being in ledan fist and complimented the phase with crits giving chakra and so forth. If done poorly This would essentially bore mch to a crawl. Imagine Hypercharge gives you too much time to press a button 5 times with nothing to upkeep and no concerns for range, it doesn’t sound like a compromise that would benefit it unless they added more or reworked it. Otherwise that’s a stale phase to do with nothing else MCH has besides reassemble every minute
Aight what would this hypothetical new barrel do that will make the player want to use it over the barrel we had at the time. What would have been so integral for me to use that barrel for the 30-40 seconds I had till my wild fire came off cooldown and I go into my burst again and would add to my kit.

I feel like you never read anything I said about how to do the turret on the last page which was revert it back to hw/sb style then work the battery gauge in there to buff the bot. So they could totally do the turret thing with shb style mch, heat is used to buff/augment stuff for the mch while the battery would be used to augment and buff the Bot.

I have no clue what you're asking for here but idk why you're trying to get rid of heat when you can add to the things that use heat. It's better to try to get to a breaking point before reworking a job. Which they kinda did since sb mch was automatically at a breaking point and no where to go. There's two ways they could alleviate ping problem, set amount of gcds that can be used in Hypercharge, or just add 1-2 seconds