Quote Originally Posted by Rymi64 View Post
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SB Heat wasn’t meant to be experimental, it had its purpose and went with it and had plenty of leg room to experiment with other ideas like other variants of barrels, or turrets during its 60 sec down time to not compliment heat, but to further cater to wildfire. SHB being Frequent and makes little sense to add more ontop of the strict 5 spam charge spasm.

and even with all that imagination name one beneficial thing you can add to the 22.5 phase or heat in general that’s unique to MCH and enhances its overall kit? It would make more sense to just have Hypercharge on a CD removed from heat or have a buff turn your rotation into somthing similar to continuation where each action reduces CD to the charge attack(s). Removes the ping dependency which didn’t go away in SHB, and isn’t far removed to the base kit to alienate people so the kit can try new things. Heat is a remnant of the past and they should make a idneitiy if it’s own instead of making scraps of old concepts such as Cast bars, which were literally removed ages ago . iT makes even less sense to add them back and what exactly would that even add? Standing still for 2.4 seconds wouldn’t add much to gameplay