Quote Originally Posted by Rymi64 View Post
One thing we can agree on is the turret just not feeling great and it should go back to being something out all the time. Don't even need to get rid of the battery gauge just have the battery gauge be used to buff the turret or something. Can even bring back promotion to switch the turret from ST to Aoe. Idk just feel like they could do more by doing hw/sb turret style over shb style.

What I just can't agree with is that SB mch burst phase was more engaging and that cooldown phase had more layers. Shb burst is literally just as engaging as sb burst if not more engaging because of heat blast refreshing gauss and ricochet, since it's the same only you wait longer to do it. The problem is that wild fire is not that interesting in general and should be worked on. Shb mch also is a better base to go off of since you can do way more with the shb heat gauge compared to sb heat gauge. Can also do more with hypercharge if they wanted to give mch it's cast times back.

And yes it probably wasn't touched since the data showed them ppl played it often.
The turret, or Automaton Queen today, feels bad I agree. It should have more presence and more different usages.
For now, it's fill the gauge and empty it. The only good interaction with the Queen is that we choose when it is summoned.

SB Wildfire... Itself it's not interesting, it's the context in which it was used.
Doing the combo at 1.5s GCD was fun and satisfying. The problem was that everything was cramed into that combo. Rapidfire? Always for the combo. Reassemble? Always for the combo. Only ammos, GR and rng procs were outside that window from memory. ShB rework was necessary as you pointed out, the heat gauge was not a good gauge and ammo gauge... You would need quite the imagination to develop upon, maybe new types of ammos?

If you look at popularity vote, MCH is popular among the casuals.
When it comes to raiding, it's among the least popular.
This can be explained by the low skill floor and the low skill ceiling. One thing they could do to satisfy as much people as possible is to keep the low skill floor but raise the ceiling.