Quote Originally Posted by Dogempire View Post
MP restoration, damage reduction (assuming they actually make them unique to the role instead of giving everyone and their mom a damage reduction skill), increased healing, in combat speed boosts, single target buffs that aren't damage related, increased resource gauge generation (Rage, heat, kenki, etc)

The way to go would just be to give physical ranged jobs quality of life buffs like granting increased movement speed/mana regen/more damage mitigation options, but I kind of doubt they'll do anything meaningful with the role
I miss pre-gauss barrel removal Machinist, you know, the job that was designed with that mechanic in mind?

That job was GLORIOUS.