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Thread: Next Jobs

  1. #71
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    BasicBlake's Avatar
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    Basic Blake
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    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    Oh, I meant more Seraphor’s idea. Chemist broadly is fine, just again I don’t expect what people seem to keep pitching.

    And yeah, Healers could be in a very different place. Like right now the whole concern is “how do you do shields and regents” basically, but they could turn that concern into something very different. That’s the issue really to me.

    As for hints about terrain, I would honestly call the barriers a hint at that kind of theme. But it’s also part and parcel with the jobs identity. It’s much like doing Conjurer there isn’t any hints at holy but you can expect it to show up because that’s just an important aspect of the job.
    Also a class focusing on placed anything sounds so hard. Like your dps or healing would 100% be reliant on boss mechanics and people standing in things. This sounds not good outside a 4 man dungeons.

    Unless it was some form of leylines type ability. Considering the focus on leylines for Geomancer in this game. Which I don’t know how would work from a healer standpoint, but playing things centered in your character is not a bad idea.
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    Last edited by BasicBlake; 07-20-2020 at 02:57 AM.

  2. #72
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by BasicBlake View Post
    Also a class focusing on placed anything sounds so hard. Like your dps or healing would 100% be reliant on boss mechanics and people standing in things. This sounds not good outside a 4 man dungeons.

    Unless it was some form of leylines type ability. Considering the focus on leylines for Geomancer in this game. Which I don’t know how would work from a healer standpoint, but playing things centered in your character is not a bad idea.
    That’s one of the things I listed. It’s a minor thing, but a way they can do it. I feel there are a lot of ways they could approach the concept broadly that would allow it to feel like terrain matters without it being too limiting. Honestly if they can’t do that it’ll just be another case where they made a job with an old name but couldn’t get even something central about it handled, really shouldn’t be making jobs with those names if they can’t.
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  3. #73
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Yeah, that'd be like introducing Scholar without Scan or Item Lore, or Dark Knight without sacrificial attacks, or Samurai without Gil Toss. Heaven forbid practicality and balance overrule being perfectly faithful to aesthetics from the classic games in our big throwback MMO, or the job ever be expanded to include more than that narrow scope.
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    Last edited by Archwizard; 07-20-2020 at 09:06 AM.

  4. #74
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    I mean, Scholar isn't consistent in terms of a theme (it's appeared something all of three times outside of XIV, and is different in each of them), Dark Knight is an example of that, and Samurai doesn't have that all the time either, so it's not something new for XIV. Cyan, literally the Samurai right after its introduction, doesn't use it. So I'm not sure quite what points you were hoping to make. Dark Knight should have sacrificial attacks, and it very easily could, the other two aren't remotely as uniform as you're treating them like. If you knew FF better you'd know that.
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  5. #75
    Player
    AceofRains's Avatar
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    Raidrien Ascher
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    Hyperion
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    Conjurer Lv 80
    Quote Originally Posted by BasicBlake View Post
    It’s not really a discussion of “maybes”. We have no instance of the 14 lore of a Geomancer being a healer, and there is quite a bit at this point for a class that hasn’t been implemented yet. Coupled with the fact that Geomancer has never been a healer in any FF title. And it would be too thematically close to white mage origins as a healer. It’s not a “maybe” it’s given information vs your “feeling”.

    Also your thoughts on Onmyoji is just... Geomancer. They create shikigami, and their 1.0 abilities were going to be totems.
    It’s really not a matter of feelings. It’s plain as day what the game needs versus what the community wants, combined with a lore perspective through the Astrologian quest. Feng Sui is geomantic divination that is supposed to bring harmony and blessings. It is also based on cardinal directions. A well designed Geomancer will play on positioning as well. That is entirely what Geomancer’s lore is based around in FFXIV. Even quelling the ara mitama of the 4 spirits as included. Healers bring harmony and blessings, DPS do not. It’s going to be healer. I’ll bet money on it.

    “Feng Shui is a term composed of two Chinese words: feng (wind) and shui (water). Wind and water are the two natural elements that flow, move, and circulate everywhere on Earth. They are also the most basic elements required for human survival. Wind — or air — is the breath of life; without it, we would die in moments. And water is the liquid of life; without it, we would die in days. The combined qualities of wind and water determine the climate, which historically has determined our food supply and in turn affects our lifestyle, health, energy, and mood. These two fundamental and flowing elements have always profoundly yet subtly influenced human individuals and societies.

    The essence of these life-giving elements is chi, or life force. Wind and water are direct carriers of chi, as their flowing quality reflects their essential nature. All living organisms are largely composed of these two elements. Thus, Feng Shui is the art of designing environments in harmony with the flow of chi through one’s living space, and this flow supports and enhances one’s personal chi or life force.“ - https://www.dummies.com/health/under...-of-feng-shui/

    Uhh yeah sounds like healing to me.

    At the end of the day, until and unless Yoshi-P comes out and says it’s going to be this way or that way, you’re all talking out of your fee-fees.


    And btw, and Onmyoji is a different concept than a Feng Shui Solider. I kinda forced my self to write Onmyoji, it’s not actually what I care for. I more wrote that based on Meoni’s speculation video on YouTube, in which he did consider Geomancer and Onmyoji two different things. Onmyoji are diviner’s but the also focus on Shikigami summoning. That is not Feng Sui. But like I said, after Geomancer and Beastmaster, this game really doesn’t need more jobs.
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    Last edited by AceofRains; 07-20-2020 at 01:07 PM.

  6. #76
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    Dark Knight should have sacrificial attacks, and it very easily could
    Literally is a tank. Fun for a DPS or healer maybe (particularly given the concerns about having too many healing tools and not enough uses for them), but that would be extremely counterproductive to the one role based on letting the boss beat on it.

    As for SCH and SAM, the point I was trying to make is that it wouldn't be the first time the devs expanded on a job to maintain a certain theme but gain new (from the series' standpoint at least) abilities. Geomancer obviously can't stick to the classic "Terrain" command and nobody is saying it should, but there's a plethora of ways to keep within the Geomancer's core Feng Shui themes, some of which are more practical than others (such as healing primarily through stationary fields). Particularly since Geomancy has had quite a bit of expansion within the lore thanks to Stormblood.
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  7. #77
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    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Literally is a tank. Fun for a DPS or healer maybe (particularly given the concerns about having too many healing tools and not enough uses for them), but that would be extremely counterproductive to the one role based on letting the boss beat on it.

    As for SCH and SAM, the point I was trying to make is that it wouldn't be the first time the devs expanded on a job to maintain a certain theme but gain new (from the series' standpoint at least) abilities. Geomancer obviously can't stick to the classic "Terrain" command and nobody is saying it should, but there's a plethora of ways to keep within the Geomancer's core Feng Shui themes, some of which are more practical than others (such as healing primarily through stationary fields). Particularly since Geomancy has had quite a bit of expansion within the lore thanks to Stormblood.
    My idea for Dark Knight would be HP Bubbles, which lets you do "sacrifices" without it being too much.

    And I would say there is a big difference between "we just created these jobs and we have it do something different"/"we're bringing back this really old job no one has used in a decade and doing something different with it" and "here's a job we've had in the series for the last 30 years, with multiple incarnations, and all of them manage to have this feature". Though I'm not even sure that you understand what I mean by Terrain given you're throwing out stationary healing fields when that was... literally one of my suggestions. I'm not suggesting that it has abilities based on where it's at in terms of like, landscape or the like, I don't think that's reasonable at all. But bounded fields or the like are certainly options, again something like leylines could work too, so on and so forth.
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  8. #78
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Quote Originally Posted by MirronTulaxia View Post
    Though I'm not even sure that you understand what I mean by Terrain given you're throwing out stationary healing fields when that was... literally one of my suggestions. I'm not suggesting that it has abilities based on where it's at in terms of like, landscape or the like, I don't think that's reasonable at all. But bounded fields or the like are certainly options, again something like leylines could work too, so on and so forth.
    No, I was putting stationary healing fields in the "others" category in my original post, as opposed to the "some more practical than" category.
    As in, like Blake said before, stationary fields would be a terribly impractical way to go about facilitating the core of its hypothetical healing considering the amount of mobility required of players in most raid content.
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    Last edited by Archwizard; 07-20-2020 at 06:02 PM.

  9. #79
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    gumas's Avatar
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    Rawon Special
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    Tonberry
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    Bard Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    My idea for Dark Knight would be HP Bubbles, which lets you do "sacrifices" without it being too much.
    dark knight should have hp bubble shield by sacrificing some of the ENTIRE party HP, so he take like 20% of each member in the party which result him with 60% HP bubble.

    i think thats how a dark knight should be, he is a knight who use dark arts, he take whatever it mean to "finish the job" lol
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  10. #80
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    No, I was putting stationary healing fields in the "others" category in my original post, as opposed to the "some more practical than" category.
    As in, like Blake said before, stationary fields would be a terribly impractical way to go about facilitating the core of its hypothetical healing considering the amount of mobility required of players in most raid content.
    Ah. I think it depends on how they approach it still. Again if they can’t do it right there isn’t much point in including it either. I’m not sure why people are so opposed to something not a Geomancer having a different name. Call it a Terramanter or some such. It’s what 1.0 did after all, to some it’s what Astrologian is to Time Mage. It’s just a simpler solution all around. If you don’t care about the jobs history then there isn’t any reason to care about the name used. *shrugs* But Yoshida is welcome to do whatever, not like I can control him. It simply makes no sense to me.

    Quote Originally Posted by gumas View Post
    dark knight should have hp bubble shield by sacrificing some of the ENTIRE party HP, so he take like 20% of each member in the party which result him with 60% HP bubble.

    i think thats how a dark knight should be, he is a knight who use dark arts, he take whatever it mean to "finish the job" lol
    My thought was more along the lines of you have special “extra HP”, represented as HP bubbles. They can only be filled by Dark Knight moves and expended using certain commands. I’m still stuck on if they should be the top HP (which would make it harder to fill but more relevant) or bottom HP (easier to fill and kind of an emergency supply, but it’ll get used for tanking purposes less often). I suppose you could get a mechanic that switches its position perhaps? That might be best. It’s bottom most in charging mode, top most when you’re actively using it. I don’t want it to be normal HP as that would make healers jobs more difficult, but this way it’s still HP and can help with tanking.
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