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  1. #1
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    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Funnily that’s why I think it isn’t likely. Or at least not the way people expect it. It’s too different. For the most part the jobs are within a relative range from each other, something well outside of that doesn’t make any sense with what they’ve done.

    That said who even knows where Healers will be next expansion. They could get radically changed again which makes it hard to predict things.

    And what you value in Geomancer is different from what I value in it. Being a healer or DPS doesn’t ruin what makes it a Geomancer, either one of those is different from how it normally is. But you can build it in either role and it’ll still be a Geomancer. So long as they make it play with ground targeted effects (which is the closest analog they can have for terrain) and bonuses while in one (think ley lines but more drastic) I can see it still feeling like one.

    Granted given how they’ve done other jobs it’s just as likely it’ll be something that is at best vaguely similar to past iterations.
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  2. #2
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    BasicBlake's Avatar
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    Basic Blake
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    Quote Originally Posted by MirronTulaxia View Post
    Funnily that’s why I think it isn’t likely. Or at least not the way people expect it. It’s too different. For the most part the jobs are within a relative range from each other, something well outside of that doesn’t make any sense with what they’ve done.

    That said who even knows where Healers will be next expansion. They could get radically changed again which makes it hard to predict things.

    And what you value in Geomancer is different from what I value in it. Being a healer or DPS doesn’t ruin what makes it a Geomancer, either one of those is different from how it normally is. But you can build it in either role and it’ll still be a Geomancer. So long as they make it play with ground targeted effects (which is the closest analog they can have for terrain) and bonuses while in one (think ley lines but more drastic) I can see it still feeling like one.

    Granted given how they’ve done other jobs it’s just as likely it’ll be something that is at best vaguely similar to past iterations.
    You're right, who knows where healers will be next expansion. They could get wild and even delete the role as a whole. It's an mmo, they aren't going to do anything crazy in terms of healers and what they will be doing. I would expect slight tweaks but nothing drastic. 14 isn't really looking to break the mold like smaller start up mmos that are trying to get noticed.

    I don't see why Chemist is that different to you. It's going to have the same heals as anything else just renamed and reskinned. It's going to have a gimmick and job gauge to set it apart and give it a unique feel, and it would have a group rez for a LB3. At the end of the day all healers are just characters casting renamed versions of the same heals with slight differences. Balance and homogenization wont allow for variance for higher levels of gameplay. None of this matters at expert roulette, but at higher levels the healers all need to perform in a way that makes them all viable. The only difference is Chemist or whatever iteration we get of it, steps on 0 toes. There is no wind/water/stone, no cards or time/space magic, no barriers.

    I just don't see them going the terrain route. There would have been at least SOME hint, or example of it. With multiple examples in game and out of game of the Geomancer class and what they actually focus on, terrain has never once been mentioned or used. Implementing the class and wanting it to focus on terrain (but only 3 elements of the terrain seems... not of sound mind.), when they already have a focus on 3 elements, shikigami, purification and removal of spirits, now an addition of TERRAIN? That's too much, it's convoluted.
    (0)
    Last edited by BasicBlake; 07-20-2020 at 02:27 AM.

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