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  1. #1
    Player
    Apopopo's Avatar
    Join Date
    Nov 2017
    Posts
    25
    Character
    Emelc Vrand
    World
    Balmung
    Main Class
    Dark Knight Lv 90

    Walk it Back: Hissatsu Kaiten

    "Oh but devs like megathreads more."

    You know what's cooler then a megathread? Not ruining jobs. Revert it.

    If the devs follow through on removing Kaiten, the only thing it proves to us, is that the player experience doesn't matter, and that they not only don't care about player feedback, but that their job design team is incredibly out of touch.
    (27)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I mean, the patch has gone through QA and is set in stone at this point. Its highly unlikely to see a last minute change.
    (2)

  3. #3
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ransu View Post
    I mean, the patch has gone through QA and is set in stone at this point. Its highly unlikely to see a last minute change.
    Last minute change? Probably not. Reversion, like they did with Hagakure removal in early ShB? That's very much on the table. They key is to not stop making a stink about this. Highlight Yoshi P.'s inconsistent view on this; he states that the lack of resource management was a major problem in 1.0, as people would just use the most powerful spell available to them, yet here they are implementing a change that removes what little resource management SAM has. It feels like whoever was responsible for this decision knows little-to-nothing about SAM as a job. At least *some* resource management is leagues better than the absolute mindless Shinten spam that will replace it, which, incidentally, goes counter to what the devs said regarding the direction they wanted SAM to go in ShB (less Shinten, more Iaijutsu).
    (12)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I'd rather take the automatic crit over the damage buff, but that's just me.... seriously you'd think they were deleting the job entirely the way some samurai players are acting.
    (2)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by wereotter View Post
    I'd rather take the automatic crit over the damage buff, but that's just me.... seriously you'd think they were deleting the job entirely the way some samurai players are acting.
    They may as well given how badly sam will synergize with jobs that buff crit rates. Statics can work around it, but its probably going to be a problem for PF groups.
    (3)

  6. #6
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by wereotter View Post
    I'd rather take the automatic crit over the damage buff, but that's just me.... seriously you'd think they were deleting the job entirely the way some samurai players are acting.
    Honestly, they might as well just delete the job because most SAM players are going to stop playing it because of this. Myself included.
    (6)

  7. #7
    Player
    KatsukoYashiro's Avatar
    Join Date
    Jun 2020
    Location
    Kugane
    Posts
    7
    Character
    Katsuko Yashiro
    World
    Mateus
    Main Class
    Samurai Lv 90
    I actually went on the official forums here to put my voice in on this as well. I can take the crit thing but changing a very integral part of the job rotation to reduce bloat that the devs introduced themselves by adding new abilities/weaponskills themselves is really frustrating.

    If they need to cull abilities go for something else. I've seen people suggest making shoha become shoha II at 82, I've seen it suggested that Ikishoten become Ogi Namikiri, or that Hissatsu: Senei be removed instead and just go back to 4.0 where we only had Guren. I'd prefer all of these over the removal of this ability.
    (5)

  8. #8
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KatsukoYashiro View Post
    If they need to cull abilities go for something else. I've seen people suggest making shoha become shoha II at 82, I've seen it suggested that Ikishoten become Ogi Namikiri, or that Hissatsu: Senei be removed instead and just go back to 4.0 where we only had Guren. I'd prefer all of these over the removal of this ability.
    There's an even more genius idea I've read where someone suggested instead of removing Senei, it instead becomes an upgrade to Shinten (still as a kenki dump, not the 2m cd) instead. Keep the fancy animation that way, it's at least more satisfying to press visually so people wouldn't mind if the kenki cost was higher to lower the "action bloat" or APM on Samurai.
    Addresses both button bloat, and the mistranslation of "action bloat" from the stream. Because apparently we're just too damn busy somehow.
    (0)

  9. #9
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Edweena View Post
    There's an even more genius idea I've read where someone suggested instead of removing Senei, it instead becomes an upgrade to Shinten (still as a kenki dump, not the 2m cd) instead. Keep the fancy animation that way, it's at least more satisfying to press visually so people wouldn't mind if the kenki cost was higher to lower the "action bloat" or APM on Samurai.
    Addresses both button bloat, and the mistranslation of "action bloat" from the stream. Because apparently we're just too damn busy somehow.
    Senei would be better merged with Guren IMO, seeing as they're on the same CD and might as well be two sides of the same coin. A better rework would be unlocking Senei when you unlock Guren, then have it upgrade to Guren when you normally unlock Senei. Keep the same massive damage for the first target, throw in some 50 - 75% drop off for every target that isn't primary and boom, we've saved ourselves a button without really affecting how the class plays in a major way. Iaijutsu and Tsubame-Gaeshi should get combined onto the same button as well, and the charges for Tsubame should just show on your gauge. If there's a stack there, have Midare Setsugekka change to Kaeshi Setsugekka after you use it, same way the Ogi Namikiri and Kaeshi Namakiri work just now. There's a whole bunch of little tweaks that SAM players are talking about that make far more sense than removing Kaiten. Makes you wonder who's asking for these changes, who's testing these changes and who's actually implementing them.
    (1)

  10. #10
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Apopopo View Post
    that they not only don't care about player feedback, but that their job design team is incredibly out of touch.
    Yeah, they don't care at all about player feedback... Healers are the absolute proof of that.
    (3)

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