Quote Originally Posted by Archwizard View Post
No, I was putting stationary healing fields in the "others" category in my original post, as opposed to the "some more practical than" category.
As in, like Blake said before, stationary fields would be a terribly impractical way to go about facilitating the core of its hypothetical healing considering the amount of mobility required of players in most raid content.
Ah. I think it depends on how they approach it still. Again if they can’t do it right there isn’t much point in including it either. I’m not sure why people are so opposed to something not a Geomancer having a different name. Call it a Terramanter or some such. It’s what 1.0 did after all, to some it’s what Astrologian is to Time Mage. It’s just a simpler solution all around. If you don’t care about the jobs history then there isn’t any reason to care about the name used. *shrugs* But Yoshida is welcome to do whatever, not like I can control him. It simply makes no sense to me.

Quote Originally Posted by gumas View Post
dark knight should have hp bubble shield by sacrificing some of the ENTIRE party HP, so he take like 20% of each member in the party which result him with 60% HP bubble.

i think thats how a dark knight should be, he is a knight who use dark arts, he take whatever it mean to "finish the job" lol
My thought was more along the lines of you have special “extra HP”, represented as HP bubbles. They can only be filled by Dark Knight moves and expended using certain commands. I’m still stuck on if they should be the top HP (which would make it harder to fill but more relevant) or bottom HP (easier to fill and kind of an emergency supply, but it’ll get used for tanking purposes less often). I suppose you could get a mechanic that switches its position perhaps? That might be best. It’s bottom most in charging mode, top most when you’re actively using it. I don’t want it to be normal HP as that would make healers jobs more difficult, but this way it’s still HP and can help with tanking.