Quote Originally Posted by Archwizard View Post
Literally is a tank. Fun for a DPS or healer maybe (particularly given the concerns about having too many healing tools and not enough uses for them), but that would be extremely counterproductive to the one role based on letting the boss beat on it.

As for SCH and SAM, the point I was trying to make is that it wouldn't be the first time the devs expanded on a job to maintain a certain theme but gain new (from the series' standpoint at least) abilities. Geomancer obviously can't stick to the classic "Terrain" command and nobody is saying it should, but there's a plethora of ways to keep within the Geomancer's core Feng Shui themes, some of which are more practical than others (such as healing primarily through stationary fields). Particularly since Geomancy has had quite a bit of expansion within the lore thanks to Stormblood.
My idea for Dark Knight would be HP Bubbles, which lets you do "sacrifices" without it being too much.

And I would say there is a big difference between "we just created these jobs and we have it do something different"/"we're bringing back this really old job no one has used in a decade and doing something different with it" and "here's a job we've had in the series for the last 30 years, with multiple incarnations, and all of them manage to have this feature". Though I'm not even sure that you understand what I mean by Terrain given you're throwing out stationary healing fields when that was... literally one of my suggestions. I'm not suggesting that it has abilities based on where it's at in terms of like, landscape or the like, I don't think that's reasonable at all. But bounded fields or the like are certainly options, again something like leylines could work too, so on and so forth.