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  1. #11
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    This isn't unusual among the jobs in general.

    Basic understanding of rotation as well as maximizing uptime will land most jobs in the 80-85% range of maximum potential (Note - Not the 80-85% range of comparative performance)

    Chasing that last 5-10% of a job's maximum potential is where almost all of the optimizing is.
    Hang on, I'm not explaining myself that well I don't think. I know that about optimisation already, I'm somone who chases 95+%s (or at least try to my gear rolls have been aweful this tier so far). What I mean was back when tanks dealt a bigger portion of the pie, you were more rewarded for your optimisation, as there was a much larger varience in damage potential, so being a tank who would optimise thoroughly would gain you proportionally more for your team. But now not only is the portion of the pie lowered, but the effort needed to get to the higher end is lesser than before, theres less room to express mastery. I know in general there is not that much room, and Im not kidding myself by saying before tanks were some high art of dealing damage (optimisation was kinda easy in stormblood) but now its even easier and there has been nothing to fill the gap. I'd love for tanking or dpsing mechanics to be more engaging, my issue with tanking mechanics requiring more is it becomes harder to quantify performance and be skillful (as mentioned earlier, tanking is a binary pass of fail, whereas damage is scaling). This is why I'd prefer for tanks to deal more damage and by extension have more in depth damage kits, because what we have as a framework for tanking now, defensive cooldowns, invulns, positioning (sometimes) feels kinda fine to me, they make you feel like a tank and have appropriate uses and pass/fails, so then expanding on the damage dealing kit alongside it is a best of both worlds and makes tanks feel powerful, whilst still keeping dps players necessary.

    That went into sorta ramble by the end there, I apologise. TLDR: any rework would be appreciated as long as it has measurable and scalable skill expression, and IMO damage is easier to scale as well as the fact I personally like being a tank that can dish out a reasonably high amount of damage (which is why i stand by 75%)

    EDIT: current tanking has appropriate pass fails most of the time, this tier as an off tank it does not feel like one of those times I barely have to make use of my tanking kit at all and my healers are still able to pump damage.
    (1)
    Last edited by ReiMakoto; 04-14-2020 at 04:44 AM.
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