Quote Originally Posted by Ivellior View Post
If you want them to change the encounter design, why not just make the boss do more damage so that having vitality and defensive stats actually matter? Tanks are supposed to be mitigating damage to the best of their abilities. It would also make healers work more. You get to feel more like a tank without doing extra damage.
When I ask people why they aren't asking for more boss damage, they will reply that it doesn't change the way they play. Seeing bigger numbers will not change the way tanks play in raids.

Also if tanks did 75% of dps numbers people would just go with full tanks instead of dps and simply ignore mechanics.
Sure if they could rework the design to account for that that'd be cool but they'd have to rebalance how cooldowns work. I'd have to see how that rework would work, but with how the combat is paced I can't see it working too well. Also if the dps checks were tuned right people wouldnt do that. In alexander you could clear with a party of 8 tanks and regular parties weren't replaced, also we have the diversity bonus in parties now to fight against that. Also if the dps checks were tuned right and the diversity bonus didn't exist, bringing all tanks instead of all dps would still be a net loss of one whole damage dealers worth of damage minimum, which would essentially be like trying to pass dps checks with a party member permanantly dead.

@Kabooa, irrelevant is probably the wrong choice of words, what I meant was the difference between a tank pulling out all the stops to do more damage vs a tank thats kinda average or coasting by isn't as vast anymore so it feels bad to get such diminishing returns on optimisation