Sure if they could rework the design to account for that that'd be cool but they'd have to rebalance how cooldowns work. I'd have to see how that rework would work, but with how the combat is paced I can't see it working too well. Also if the dps checks were tuned right people wouldnt do that. In alexander you could clear with a party of 8 tanks and regular parties weren't replaced, also we have the diversity bonus in parties now to fight against that. Also if the dps checks were tuned right and the diversity bonus didn't exist, bringing all tanks instead of all dps would still be a net loss of one whole damage dealers worth of damage minimum, which would essentially be like trying to pass dps checks with a party member permanantly dead.
@Kabooa, irrelevant is probably the wrong choice of words, what I meant was the difference between a tank pulling out all the stops to do more damage vs a tank thats kinda average or coasting by isn't as vast anymore so it feels bad to get such diminishing returns on optimisation



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