Rath EX is different as it was literally designed to be beaten by any team comp and the nature of WARs burst made it the best choice combined with its defence. In anything with a meaningful enrage you would get issues taking multiple tanksAnd yet if it was the safest, easiest option for a bunch of random to go and do the content, an all Tank as damage dealers would become the meta.
We saw this with Rathalos on it's EX at first. It was simply easiest to bring 3 tanks and a healer, as the tanks could still pump out enough damage but also not instantly die to messing up mechanics. Sure as people got used to the fight, and gear came up, you started seeing more DPS in that duty but I still see to this day 3 tanks 1 healer.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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