Quote Originally Posted by MerlinCross View Post
I don't see how it's debunked. If the damage a tank is given allows the team to STILL Clear, a DPS slot is going to be taken, how is this hard to understand? If you can still clear with a third tank, why would you not take it instead of say, MNK, or at this point Ninja which was the lowest DPS I saw for a bit. Yes I'm taking into account Party Diversity Bonus for this. If you can clear with 3 tanks, why would you not take 3 tanks? People will use the easiest, most practical, and most consistent way to beat a fight; that's just how things are. Look at people complaining about the DPS teir lists and BLM being basically a must pick these days because the math shows it's good so the community follows. I've already covered this before, people will follow the math.

And if the math ever comes up that 3 tanks is better, safer, and more consistent way to clera; guess what the meta becomes. I don't think this is hard to understand; if there's little to no difference between the end result, a tank is a better choice as it can eat a DDR mess up and not instant die.

Something people don't seem to understand is that Healers out damaging us is more a problem on the Healer end than on the Tank end. I'm pretty sure the Devs didn't go into this expansion with the idea of making Healers out damage us, no the idea was different if I recall. The idea was to make their damage skills hit harder to make up for the fact they'd be healing more often. More damage, over less hits. That was the intent I believe which if I'm wrong, I'll own up to that but that's how I absorbed that info.

And we all know they messed that up. Being higher on the damage chart is a by product of the devs not understanding what to do with Healers. Put a different way; how many people would actually be happy if Healers were nerfed into being below us either by fixing their game play(Having to use more GCD heals) or just lowering the damage numbers? Would people still be asking for Tank Damage buffs?

We all know the answer here which is Yes. So quit blaming it on the Healers.
Just some points which address your contributions in this thread

1 - Tank damage needs to be halfway between DPS and Healers. Before any discussions about making tanks more engaging (which needs to be had), there needs to be a base to work from. Healers are doing more damage that tanks now, and it's only going to get worse next tier. This isn't about tank pride or wanting big numbers. Healers doing more damage breaks the game. There are already technically times where a PLD using clemency is an overall rDPS gain, and more scenarios where things like this happen are only going to get more prevalent the higher iLvl gets. At an extreme level, it gets to the point where you wouldn't take a tank at all, because letting a DPS take a buster and raising them with weakness will be an rDPS gain. This will happen if tank damage is not addressed.

2 - Enrage timers now are not tight, outside of the first 2 weeks. I don't know who's been telling you for 3 expansions otherwise, but they're wrong.

3 - The fact you have to use Rath EX as an example to attempt to prove your points speaks for itself. This is a fight deliberately designed to NOT be a normal FF fight and to be as close to a monster hunter fight as the the battle system allows. It is completely irrelevant in any discussion about job balancing whatsoever.

4 - The majority of people in this thread are talking about endgame tanking, have extensive experience of it, and I know in the case of some, contribute to theory crafting on the subject. The likes of Rei and Shao are good tank players who actually have knowledge of endgame tanking so I'd say their opinions hold a bit more weight.

5 - Stop contradicting yourself. Shao did not "blame" healers anywhere. "Healers out damaging us is more a problem on the Healer end than on the Tank end", "quit blaming it on the Healers". Make your mind up.

6 - I'm pretty sure you could clear any of the fights with 3 tanks now. But people don't. Because it's quicker not to. In fact, I see people attempting to solo tank fights way more often. If you are at the point where you need to take 3 or more tanks because the only way you can clear is tank privileging mechanics, then you don't deserve to be challenging that content.

Between this thread and Silverquick in the other DPS thread, what is it with the trend on this forum of people having an opinion on savage content balancing, when they don't have any experience of it?