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  1. #11
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ReiMakoto View Post
    The only slot a tank would ever take is the flex dps slot otherwise you lose the party diversity bonus and even by taking that one extra tank you are going to make the fight harder in some instance as mechanics that would normally target one of the dps would now target one of the 2 tanks without aggro randomly meaning instead of consistency you have to adjust around rng. And if we go with the 75% figure, sure some parties would take a tank there, the problem is the parties that would feel the need to take a third tank are likely the parties that won't be clearing anyway as they would be missing dps and one person not dying as much isn't going to help that. So there's your first scenario basically debunked, sure some would take extra tanks, and either lose thier diversity bonus which tanks everyones dps or make the fights mechanically more challenging.
    I don't see how it's debunked. If the damage a tank is given allows the team to STILL Clear, a DPS slot is going to be taken, how is this hard to understand? If you can still clear with a third tank, why would you not take it instead of say, MNK, or at this point Ninja which was the lowest DPS I saw for a bit. Yes I'm taking into account Party Diversity Bonus for this. If you can clear with 3 tanks, why would you not take 3 tanks? People will use the easiest, most practical, and most consistent way to beat a fight; that's just how things are. Look at people complaining about the DPS teir lists and BLM being basically a must pick these days because the math shows it's good so the community follows. I've already covered this before, people will follow the math.

    And if the math ever comes up that 3 tanks is better, safer, and more consistent way to clera; guess what the meta becomes. I don't think this is hard to understand; if there's little to no difference between the end result, a tank is a better choice as it can eat a DDR mess up and not instant die.

    Quote Originally Posted by ReiMakoto View Post
    Scenario 2, well if they inflated the boss health to match the new tank dps, you'd see no difference, unless you were bad at your job and the new expanded tank dps makes your numbers even worse by comparison. Im also kind of fine with tighter dps checks anyway unless you're doing week 1 prog the dps checks arn't stupidly tight anyway adjusting up a small amount to account for new tank dps won't make or break a party, unless again your party isn't that great, demanding your tanks have better rotational execution isn't much of an ask when its probably currently the easiest job to optimise dps on.
    Look I don't think either of us want to go through FAUST again, regardless of your skill level. I do agree that tanks are currently in the easiest time to DPS. Healers might actually be even easier given their heals are so strong they can find more than enough time to DPS, which is part of their problem but that's a separate problem. But no, we can't have Healers deal more damage than us because the Devs messed their role up, we simply need add more damage to Tanks because that's the only acceptable solution. No Healer should out damage us!(sarcasm).

    Quote Originally Posted by shao32 View Post
    1º more dps: it's unrreasonable have healers breathing at our necks when we are supose to be much more agresive than them and our contribution to the raid it's frankly low.
    Something people don't seem to understand is that Healers out damaging us is more a problem on the Healer end than on the Tank end. I'm pretty sure the Devs didn't go into this expansion with the idea of making Healers out damage us, no the idea was different if I recall. The idea was to make their damage skills hit harder to make up for the fact they'd be healing more often. More damage, over less hits. That was the intent I believe which if I'm wrong, I'll own up to that but that's how I absorbed that info.

    And we all know they messed that up. Being higher on the damage chart is a by product of the devs not understanding what to do with Healers. Put a different way; how many people would actually be happy if Healers were nerfed into being below us either by fixing their game play(Having to use more GCD heals) or just lowering the damage numbers? Would people still be asking for Tank Damage buffs?

    We all know the answer here which is Yes. So quit blaming it on the Healers.
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    Last edited by MerlinCross; 04-14-2020 at 11:08 AM.